Code Monkey home page Code Monkey logo

libmypaint's Introduction

libmypaint - MyPaint brush engine library

Translation status Travis Build Status Appveyor Build Status

This is the brush library used by MyPaint. A number of other painting programs use it too.

License: ISC, see COPYING for details.

Dependencies

Install dependencies (Debian and derivatives)

On recent Debian-like systems, you can type the following to get started with a standard configuration:

$ sudo apt install -y build-essential
$ sudo apt install -y libjson-c-dev libgirepository1.0-dev libglib2.0-dev

When building from git:

$ sudo apt install -y python autotools-dev intltool gettext libtool

You might also try using your package manager:

$ sudo apt build-dep mypaint # will get additional deps for MyPaint (GUI)
$ sudo apt build-dep libmypaint  # may not exist; included in mypaint

Install dependencies (Red Hat and derivatives)

The following works on a minimal CentOS 7 installation:

$ sudo yum install -y gcc gobject-introspection-devel json-c-devel glib2-devel

When building from git, you'll want to add:

$ sudo yum install -y git python autoconf intltool gettext libtool

You might also try your package manager:

$ sudo yum builddep libmypaint

Build and install

MyPaint and libmypaint benefit dramatically from autovectorization and other compiler optimizations. You may want to set your CFLAGS before compiling (for gcc):

$ export CFLAGS='-Ofast -ftree-vectorize -fopt-info-vec-optimized -march=native -mtune=native -funsafe-math-optimizations -funsafe-loop-optimizations'

The traditional setup works just fine.

$ ./autogen.sh    # Only needed when building from git.
$ ./configure
$ sudo make install
$ sudo ldconfig

Maintainer mode

We don't ship a configure script in our git repository. If you're building from git, you have to kickstart the build environment with:

$ git clone https://github.com/mypaint/libmypaint.git
$ cd libmypaint
$ ./autogen.sh

This script generates configure from configure.ac, after running a few checks to make sure your build environment is broadly OK. It also regenerates certain important generated headers if they need it.

Folks building from a release tarball don't need to do this: they will have a configure script from the start.

Configure

$ ./configure
$ ./configure --prefix=/tmp/junk/example

There are several MyPaint-specific options. These can be shown by running

$ ./configure --help

Build

$ make

Once MyPaint is built, you can run the test suite and/or install it.

Test

$ make check

This runs all the unit tests.

Install

$ sudo make install

Uninstall libmypaint with make uninstall.

Check availability

Make sure that pkg-config can see libmypaint before trying to build with it.

$ pkg-config --list-all | grep -i mypaint

If it's not found, you'll need to add the relevant pkgconfig directory to the pkg-config search path. For example, on CentOS, with a default install:

$ sudo sh -c "echo 'PKG_CONFIG_PATH=/usr/local/lib/pkgconfig' >>/etc/environment"

Make sure ldconfig can see libmypaint as well

$ sudo ldconfig -p |grep -i libmypaint

If it's not found, you'll need to add the relevant lib directory to the LD_LIBRARY_PATH:

$ export LD_LIBRARY_PATH=/usr/local/lib
$ sudo sh -c "echo 'LD_LIBRARY_PATH=/usr/local/lib' >>/etc/environment

Alternatively, you may want to enable /usr/local for libraries. Arch and Redhat derivatives:

$ sudo sh -c "echo '/usr/local/lib' > /etc/ld.so.conf.d/usrlocal.conf"
$ sudo ldconfig

Contributing

The MyPaint project welcomes and encourages participation by everyone. We want our community to be skilled and diverse, and we want it to be a community that anybody can feel good about joining. No matter who you are or what your background is, we welcome you.

Please note that MyPaint is released with a Contributor Code of Conduct. By participating in this project you agree to abide by its terms.

Please see the file CONTRIBUTING.md for details of how you can begin contributing.

Making releases

The distribution release can be generated with:

$ make dist

And it should be checked before public release with:

$ make distcheck

Localization

Contribute translations here: https://hosted.weblate.org/engage/mypaint/.

The list of languages is maintained in po/LINGUAS. Currently this file lists all the languages we have translations for. It can be regenerated with:

$ ls po/*.po | sed 's$^.*po/\([^.]*\).po$\1$' | sort > po/LINGUAS

You can also disable languages by removing them from the list if needed.

A list of files where localizable strings can be found is maintained in po/POTFILES.in.

Strings update

You can update the .po files when translated strings in the code change using:

$ cd po && make update-po

When the results of this are pushed, Weblate translators will see the new strings immediately.

Documentation

Further documentation can be found in the libmypaint wiki: https://github.com/mypaint/libmypaint/wiki.

libmypaint's People

Contributors

achadwick avatar amarao avatar asereze avatar briend avatar comradekingu avatar cortexer avatar fmommeja avatar geun-tak avatar jehan avatar jonnor avatar josprachi avatar jplloyd avatar lantw44 avatar martinxyz avatar mdias avatar portnov avatar prescott66 avatar qulogic avatar raimongn avatar shadowkyogre avatar shakaran avatar taijuin avatar tedil avatar tjhietala avatar tokyogeometry avatar tommis avatar trokenheim avatar weblate avatar yakushabb avatar zoiba avatar

Watchers

 avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.