Code Monkey home page Code Monkey logo

xcomsave's Introduction

xcomsave

An open-source, portable library for reading XCOM Enemy Within save files, plus some small utilities to convert an XCOM save to and from a somewhat readable JSON format.

Currently only strategy (geoscape) saves are supported. Tactical saves have a slightly different format that I can't completely parse yet. I don't have exhaustive save samples for most languages, but I have used to this to successfully read and write English, German, and Russian saves. If you encounter errors reading or writing a save with another language please let me know.

For Enemy Unknown saves, please see the fork by golinski: https://github.com/golinski/xcomsave.

JSON Utilities

The xcom2json and json2xcom tools convert to and from a JSON representation of the save file. No real processing is done on the save, it's almost entirely a 1:1 translation from the binary format into a JSON representation. This makes it easy to map the .json file contents to the classes found in the XComGame.upk and XComStrategyGame.upk package files, but some fields are non-obvious.

Binary versions of the utilities are provided for Windows in the "Releases" tab. For other platforms, please build from source.

Portable Save Library

The json utilities are built on top of a portable library xcomsave that does all the actual reading and writing of the xcom save. Developers looking to build save reading or modifying utilities can use this tool to handle the dirty work of managing the save file format. Please clone the library to build the xcomsave library for your platform. It's been tested to work on Windows and Linux. Mac support should be straightforward to add if it doesn't work out-of-the-box.

Building from Source

All Platforms

CMake is needed for all platforms. Run it on the provided CMakeLists.txt file to build the project/build files for your platform. I recommend running it from a subdirectory (e.g. build) so it doesn't pollute the main repo with build artifacts.

Use git clone --recursive to obtain the source otherwise submodule json11 will disappear.

Windows

Windows builds require Visual Studio 2015. Community Edition is free and will work fine, but older versions of Visual Studio will not.

Linux

Requires GCC (or Clang), libiconv, and GNU make. Tested on Debian 8.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.