Comments (5)
Yeah yeah no problem. What you could also do is to create an 1.12 extension : you adapt this class for 1.12 (let's name it WorldEditOperations1_12
), you keep the current one for 1.13 (and we could rename it WorldEditOperations1_13
); both extending an abstract class WorldEditOperations
. Then all you need is to create a loader which will load the class corresponding to the Bukkit version 😉
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Hey, sorry but I will not add a retro-compatibility. Reason is that 1.13 has been out for a while now, 1.14 will be out in some months.
But if you are able to make it using WorldEdit API, do not hesitate to submit a pull request 😉
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WorldEdit API, do n
I use the 1.12 version and know java. I am assuming you'll be okay if I continue the legacy builds? (ide credit the idea and any code I borrow of course)
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Actually it seams like the plugin config would need to be updated (or downdated? lol) as well because in 1.12 theres only one sapling material that uses byte data in game. Never had experience with loaders, let alone cross version plugins soo ill lyk how it goes.
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No problem 😉
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