Code Monkey home page Code Monkey logo

skidfuscator-ir's Introduction

skidfuscator-ir

Imagine if you could rename a class and its invokers by doing klass.setName(<name). Well now u can.

Usage

Add it in your root build.gradle at the end of repositories:

	allprojects {
		repositories {
			...
			maven { url 'https://jitpack.io' }
		}
	}

Step 2. Add the dependency

	dependencies {
	        implementation 'com.github.skidfuscatordev:skidfuscator-ir:master-SNAPSHOT'
	}

Then, to begin using it, create a hierarchy as follows:

final Map<String, ClassNode> classes = new HashMap();
// Your class loading logic here

final SkidLibraryHierarchy hierarchy = new SkidLibraryHierarchy();
hierarchy.resolveClasses(classes);

Iterating wrapped classes


You can iterate all application classes by using

for (final KlassNode node : hierarchy.iterateKlasses()) {
    node.setName("Omg" + node.getName());
}

Finding a class


You can find a class of the name formatted as "my/searched/Class" by using

final KlassNode node = hierarchy.resolveClass("my/searched/Class");

If the class does not exist, if configured, an "UnresolvedKlassNode" will be generated. If you seek to not generate a phantom class, please instead use the deprecated hierarchy#findClass until I finish writing the config system.


Modifying the bytecode


You can access and modify the bytecode of a class by doing the following:

final KlassNode node = hierarchy.resolveClass("my/searched/Class");

for (final FunctionNode method : node.getMethods()) {
    final InstructionList bytecode = method.getInstructionList();
    bytecode.add(new SimpleInsn(hierarchy, new InsnNode(Opcodes.NOP)));
}

The following nodes are wrapped:

  • FieldInsnNode --> FieldInsn
  • FrameNode --> FrameInsn
  • IincInsnNode --> IincInsn
  • IntInsnNode --> IntInsn
  • InvokeDynamicInsnNode --> InvokeDynamicInsn
  • MethodInsnNode --> InvokeInsn
  • JumpInsnNode --> JumpInsn
  • LabelNode --> LabelInsn
  • LdcInsnNode --> LdcInsn
  • LineNumberNode --> LineNumberInsn
  • LookupSwitchInsnNode --> LookupSwitchInsn
  • TableSwitchInsnNode --> TableSwitchNode
  • MultiANewArrayInsnNode --> MultiANewArrayInsn
  • InsnNode --> SimpleInsn
  • TypeInsnNode --> TypeInsn
  • VarInsnNode --> VarInsn

Preventing further changes


With skidfuscator-ir, you can lock changes on a class. This will effectively prevent any further changes to the class if you wish to inspect a class and set it as a library post-resolving it. Practical for analysers wishing to debug what's changing what.

final KlassNode node = hierarchy.resolveClass("my/searched/Class");
node.lock(); // Locks a class

Todo

  • Finish all insn nodes
  • Create test suite
  • Add support for fields
  • Add support for annotation
  • signatures
  • mapper for types
  • mapper for annotations
  • mapper for annotation method linking

skidfuscator-ir's People

Contributors

narumii avatar rafaelflromao avatar terminalsin avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.