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use ocgcore Dynamic libraries

api

NewYGOCore(libPath string, scriptReader ScriptReader, CardReader CardReader, msgHandler MessageHandler) *YGOCore


type ScriptReader func(scriptName string) (data []byte)
type MessageHandler func(msg string)
type CardReader func(cardId int32) *CardData

  CreateDuel        func(seed int32) uintptr //Create a the instance of the duel using a random number.
  StartDuel         func(pduel uintptr, options int32) // Starts the duel
  EndDuel           func(pduel uintptr) //ends the duel
  SetPlayerInfo     func(pduel uintptr, playerId, LP, startCount, drawCount int32) // sets the duel up
  GetLogMessage     func(pduel uintptr, buf []byte)
  GetMessage        func(pduel uintptr, buf []byte) int32
  Process           func(pduel uintptr) int32 //do a game tick
  NewCard           func(pduel uintptr, code uint32, owner, playerid, location, sequence, position uint8) // add a card to the duel state.
  QueryCard         func(pduel uintptr, playerid, location, sequence uint8, queryFlag int32, buf []byte, useCache int32) int32  //find out about a card in a specific spot.
  QueryFieldCount   func(pduel uintptr, playerid, location uint8) int32 // Get the number of cards in a specific field/zone.
  QueryFieldCard    func(pduel uintptr, playerId, location uint8, queryFlag int32, buf []byte, useCache int32) int32
  QueryFieldInfo    func(pduel uintptr, buf []byte) int32
  SetResponseI      func(pduel uintptr, value int32)
  SetResponseB      func(pduel uintptr, buf []byte)
  PreloadScript     func(pduel uintptr, script string, len int32) int32
  ScriptReader      ScriptReader //Interface provided returns scripts based on number that corresponds to a lua file, send in a string.
  CardReader        CardReader //Interface provided function that provides database information from the data table of cards.cdb.
  MessageHandler    MessageHandler //Interface provided function that handles errors



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