NewYGOCore(libPath string, scriptReader ScriptReader, CardReader CardReader, msgHandler MessageHandler) *YGOCore
type ScriptReader func(scriptName string) (data []byte)
type MessageHandler func(msg string)
type CardReader func(cardId int32) *CardData
CreateDuel func(seed int32) uintptr //Create a the instance of the duel using a random number.
StartDuel func(pduel uintptr, options int32) // Starts the duel
EndDuel func(pduel uintptr) //ends the duel
SetPlayerInfo func(pduel uintptr, playerId, LP, startCount, drawCount int32) // sets the duel up
GetLogMessage func(pduel uintptr, buf []byte)
GetMessage func(pduel uintptr, buf []byte) int32
Process func(pduel uintptr) int32 //do a game tick
NewCard func(pduel uintptr, code uint32, owner, playerid, location, sequence, position uint8) // add a card to the duel state.
QueryCard func(pduel uintptr, playerid, location, sequence uint8, queryFlag int32, buf []byte, useCache int32) int32 //find out about a card in a specific spot.
QueryFieldCount func(pduel uintptr, playerid, location uint8) int32 // Get the number of cards in a specific field/zone.
QueryFieldCard func(pduel uintptr, playerId, location uint8, queryFlag int32, buf []byte, useCache int32) int32
QueryFieldInfo func(pduel uintptr, buf []byte) int32
SetResponseI func(pduel uintptr, value int32)
SetResponseB func(pduel uintptr, buf []byte)
PreloadScript func(pduel uintptr, script string, len int32) int32
ScriptReader ScriptReader //Interface provided returns scripts based on number that corresponds to a lua file, send in a string.
CardReader CardReader //Interface provided function that provides database information from the data table of cards.cdb.
MessageHandler MessageHandler //Interface provided function that handles errors
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