Code Monkey home page Code Monkey logo

silt's Introduction

:'######::'####:'##:::::::'########:
'##... ##:. ##:: ##:::::::... ##..::
 ##:::..::: ##:: ##:::::::::: ##::::
. ######::: ##:: ##:::::::::: ##::::
:..... ##:: ##:: ##:::::::::: ##::::
'##::: ##:: ##:: ##:::::::::: ##::::
. ######::'####: ########:::: ##::::
:......:::....::........:::::..:::::

Silt is my little game for Ludum Dare 34. The theme this time was a tie between "Growing" and "Two Button Controls".

Download ALPHA .jar: https://bitbucket.org/sjl/silt/downloads/silt-0.5.0-standalone.jar

Preview

What is it?

You are the god of a toroidal world. The world is inhabited by creatures who reproduce (and mutate).

What you choose to do is up to you. There's no set goal. If you're feeling generous, help the creatures prosper and thrive. Or change the environment to guide their evolution in a particular direction. Or maybe you're a vengeful god and want to destroy all life.

Interface

UI Preview

Controls

The theme is "Two Button Controls", but I've bent that a little bit.

  • arrow keys to move your view of the world.
  • R reset the world.
  • escape quit the game.

Put your cursor over a creature to see their stats.

  • hjkl or wasd to move your cursor.

The world ticks along, but you can freeze time:

  • space pause/unpause time.

Those are the basic controls. To actually interact with the world you have two options:

  • + make the world one degree hotter.
  • - make the world one degree colder.

Game Mechanics

Creatures have energy. They can spend it to stay alive, and get it by being near water or eating fruit.

Creatures have a body temperature that needs to stay near their ideal temperature. If the world is hotter or colder than they are, they need to spend energy to maintain their temperature (think sweating or burning calories to warm up).

Being in water helps creatures regulate their temperature. Some might evolve to take advantage of this.

Creatures have an insulation rating that affects how fast or slow they exchange heat to/from the environment (think different amounts of fur or skin).

Creatures can reproduce asexually if they have enough energy. Their offspring may have mutations (different colors, amounts of insulation, tendencies to walk in a certain direction, etc).

Mysteries

There are eight mysterious objects scattered across the planet. What are they for?

License

Copyright © 2015 Steve Losh and contributors

Distributed under the MIT/X11 license.

silt's People

Contributors

sjl avatar

Stargazers

 avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar

Forkers

plumpmath

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.