GZIP is category on NSData that provides simple gzip compression and decompression functionality.
- Supported build target - iOS 8.4 / Mac OS 10.10 (Xcode 6.4, Apple LLVM compiler 6.1)
- Earliest supported deployment target - iOS 7.0 / Mac OS 10.9
- Earliest compatible deployment target - iOS 4.3 / Mac OS 10.6
NOTE: 'Supported' means that the library has been tested with this version. 'Compatible' means that the library should work on this iOS version (i.e. it doesn't rely on any unavailable SDK features) but is no longer being tested for compatibility and may require tweaking or bug fixes to run correctly.
The GZIP category will work correctly in either ARC or non-ARC projects without modification.
All the GZIP methods should be safe to call from multiple threads concurrently.
To use the GZIP category in an app, just drag the category files (test files and assets are not needed) into your project and import the header file into any class where you wish to make use of the GZIP functionality. There is no need to include the libz.dylib, as GZIP locates it automatically at runtime.
- (NSData *)gzippedDataWithCompressionLevel:(float)level;
This method will apply the gzip deflate algorithm and return the compressed data. The compression level is a floating point value between 0.0 and 1.0, with 0.0 meaning no compression and 1.0 meaning maximum compression. A value of 0.1 will provide the fastest possible compression. If you supply a negative value, this will apply the default compression level, which is equivalent to a value of around 0.7.
- (NSData *)gzippedData;
This method is equivalent to calling gzippedDataWithCompressionLevel:
with the default compression level.
- (NSData *)gunzippedData;
This method will unzip data that was compressed using the deflate algorithm and return the result.
- (BOOL)isGzippedData;
This method will return YES if the data is gzip-encoded.
Version 1.1
- Added
isGzippedData
method. - GZIP will no longer re-encode already-gzipped data, nor try (and fail) to decode ungzipped data.
- GZIP now uses dlopen to load the libz.dylib at runtime, so there's no need to include it manually in your project.
- Fixed warnings and errors on Xcode 7
Version 1.0.3
- Fixed new warnings in Xcode 6
- Added Travis CI support
Version 1.0.2
- Now complies with -Weverything warning level
Version 1.0.1
- Added podspec
- Renamed source files
- Verified compliance with iOS 7 / Mac OS 10.8
- Verified compliance with -Wextra warning level
Version 1.0
- Initial release.