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bedrock-schema-docs's Introduction

Hi there ๐Ÿ‘‹

By day, I am an XR Developer creating experiences in Unreal Engine for the Life Sciences. By night, I am a modder, game developer, and open source enthusiast. These are some of the projects I'm proud of, in no particular order:

Minecraft Modding

  • wiki.bedrock.dev is a community-sourced documentation wiki for Minecraft: Bedrock Edition Add-ons (DAU ~2k)
  • Regolith is an add-on compiler written in Golang
  • Echo:NPC is a premium package for reactive entities, which I eventually open-sourced
  • ... and more!

Sapiens Modding

Godot

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bedrock-schema-docs's Issues

Add github action that builds the site

  1. Pull new Schemas via submodule update
  2. Run the python script to generate new HTML

-> Bonus: We can consider pushing to a 'generated' branch instead of the main branch?

Add page explaining filter mechanics.

Uploading image.pngโ€ฆ

We need to add a new page that explains the filter mechanics. This page can maybe be done by parsing the schema, but it's not really possible with current tech. We may consider just sending them to the bedrock.wiki explanation of filters.

From a UX perspective, this should show up as a clickable "Filters" link (including a little "you are leaving this site" icon). This would replace the current "unknown" field that shows up.

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