● HP - Здоровье
● MP - Алкоголь
● Happiness - Жизнерадостность
● Cash - Деньги
● Fatigue - Усталость
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+ get {HP, MP, ..}
+ get_full_stat
- set
+ dead?
● Deseript
● Hash <field, baf>
-------------------
+ apply
● Valera
● Event [field, baf]
--------------------
+ load_valera_state
+ load_config
+ save_valera_state
● Engine
------------
+ scan_event
● if mp, fatigue > 100 => hp = hp - diff
● if happiness > 10 => fatigue = fatigue - (diff * 10)
● if hp < 0 or happiness < -10 => die