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Home Page: http://ninslash.com/
License: Other
Ninslash - Open source 2d platformer action game
Home Page: http://ninslash.com/
License: Other
Would it be possible to add two keys, one for showing weapons menu and one for showing buildings menu ? A bit like for the weapon slot keys but for menus (too much clickings make it hard, and the buttons aren't as big as, for example, CS:GO's buying menu buttons).
What's the biggest problem to me about Ninslash is that some moves aren't really triggered by the user.
Some ideas :
ACID :
Just some things, movements and traps can look pretty punitive or unfair when you play :)
Hi, I set up a dedicated server with password, but the clients do not need to specify the password to join. Am I doing it wrong?
sv_port 8303
sv_rcon_password rconPassword
sv_name "Ninslash Server (0.4.10)"
password serverPassword
sv_motd ""
The clients show the server with "Password: Yes" but they can join without pw.
Thx!
Now I use m_TeeInfos.m_ColorBody = rand()*(0xFFFFFF/RAND_MAX);
to generate random color for bots. This works fine with windows, but results in 0 (dark gray) on unix machines. Suggestions for a fix?
Would it be possible to add jumppads back as destroyable buildables ? (with a cost of two or such)
Would be interesting to add those in https://github.com/Siile/Ninslash/releases
If you take a weapon evolve power-up, it will make evolve either your current weapon or a random one if your current is already to the maximum level.
If you select the building tool, it won't evolve any of your weapons.
I guess it's a bug, or at least a missing feature ? :)
Why NC?
If you mark your content as NC, it cannot be included in free knowledge databases like Wikipedia, into open media archives and in Open Source projects. It is often a commercial use that allows not-for-profit initiatives which work for the public good to succeed.
You won't be able to get this put in repos in Linux distros, it won't be considered open source, and this will really hinder adoption.
If you don't want people to "rip off" your work, you could use CC BY-SA, which requires them to share under the same terms, giving back to the community.
For private individuals, there is usually no good reason for a restriction to non-commercial use only. In many cases there is very little realistic prospect that a commercial user is willing to pay money in order to use the content. A CC license has the main goal to make the content as widely spread as possible. And in achieving this the NC module is often a hindrance.
Aside from that, there's also this in Germany.
In short, NC does not benefit anyone. I really ask you to switch to a plain CC BY-SA license, without the noncommercial part.
Is there a way to make own server for this?
even in fullscreeen can't navigate menu
[Suggestion]
Almost every game has mass destruction weapons.
Why not make a mode with rocket launchers,miniguns,cannons,and other heavy weaponry?
Oi me ajuda por favor eu n consigo atualizar minha versão do mobile pode me ajudar
Getting this error:
bam: 'objs/game/editor/io.obj' error 2
bam: error: a build step failed
Special jumps : kick-jump and impulse jump (on-floor)
You can't do those special jumps probably because of the engine not detecting the keys to be pressed both simultanously, and a directional key.
After investigating a bit,
U : up
L : left
D : down
R : right
\\ ULDR
in ZQSD this works if you stop pressing S
in ESDF this works if you stop pressing D
in RDFG this works if you stop pressing D
in TFGH this works if you stop pressing H
in YGHJ this works if you stop pressing G
I don't really understand the relations to this and didn't do much more investigations (I'm on AZERTY btw). Maybe there's some kind of priority on some keys ?
Everything I know is that sometimes it will work if you stop pressing down at the right moment, sometimes if you stop pressing the left key at the right moment.
I really don't get it. With some keys it works all the time (e.g : spacebar).
The direction key doesn't work.
Make autoupdate system like in DDNet launcher. And make something like that for servers with some attribute like "sv_autoupdate".
failed to open file. filename='mapres/factory_bg.png'
failed to open file. filename='mapres/factory_tiles.png'
Looking into the files, it seems like they were renamed to factory_background
and factory_main
, but maybe not in the "map" source file(s) (happends for lab4 at least)
After changing that, I'm still unabled to join a server, local or not. Are there any verbose options to see what's going on ?
( "I can't connect" => The console shows me as connected but I'm stucked on the loading screen of teeworlds, "Connecting to ...")
Additional info :
System: Windows 10, 64 bit
config.lua
compiler.driver = 'cl'
compiler.c_compiler = false
compiler.cxx_compiler = false
stackprotector.value = true
minmacosxsdk.value = false
macosxppc.value = false
zlib.value = false
zlib.include_path = false
sdl2.value = true
sdl2.use_sdlconfig = false
sdl2.use_winlib = 32
sdl2.use_osxframework = false
freetype.value = true
freetype.use_ftconfig = false
freetype.use_pkgconfig = false
freetype.use_winlib = 32
glew.value = true
glew.use_winlib = 32
glew.use_pkgconfig = false
I think it would be very useful to be able to drop weapons by selecting them in inventory and then clicking out of the inventory zone. I don't think it's really possible actually, is it ?
There should be instructions on how to build Ninslash in readme.txt.
If weapon runs out of ammo, and that you shoot one time while there's no ammo, it's a common usage to auto-switch to the previous/next weapon you have (in quake games mostly).
Teeworlds doesn't have many weapons, and it's gameplay is less messy (one bullet for one action) than ninslash's one.
That's why it doesn't need an auto-switch option (imo).
But in Ninslash, you run out of ammo quickly without noticing it but you have lots of weapons to continue a fight, and there are so much visual effects that it is way harder to distinct it when you run out of ammo. That's why I think it's a necessity to have an auto-switch option (imo).
P.S : I think auto-switch should be an option set to "true" by default, probably located in "general settings".
P.P.S : I say that as a long-time teeworlds player, and as someone that plays to Ninslash frequently too.
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