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avo-adventure's Introduction

AvO Adventure Game

AvO is an Action RPG where each adventure is a short story in an anthology. Players are given options to finish each adventure in any way they want, from skillfully fighting enemies to cleverly solving puzzles.

Developed by Shaun A. Noordin

Superseded by avo-adventure-mk2 as of late 2019

Development

  • Target audience: Legend of Zelda fans, like myself. People who like exploring new worlds, fun short stories, and the freedom to solve problems in a variety of ways.
  • Target devices: PCs and mobile devices - that means keyboard and touch screen compatibility.
  • This is a web app built on HTML5, JavaScript and CSS.
  • It uses Babel to transpile 'modern' ES6 code into 'current' (2016) Javascript code.
  • It also uses Stylus to make writing CSS easier.
  • Developing the web app requires Node.js installed on your machine and a handy command line interface. (Bash, cmd.exe, etc)
  • However, the compiled web app itself can be run simply by opening the index.html in a web browser. (Chrome, Firefox, etc)

Project anatomy:

  • Source JS (ES6 JavaScript) and STYL (Stylus CSS) files are in the /src folder.
  • Compiled JS and CSS files are in the /app folder.
  • Media assets are meant to be placed in the assets folder, but this is optional.
  • Entry point is index.html.

Starting the project:

  1. Install the project dependencies by running npm install
  2. Run npm start to start the server.
  3. Open http://localhost:3000 on your browser to view the app.

Alternatively, there's a developer mode:

  1. npm install
  2. npm run dev
  3. http://localhost:3000
  4. Changes to the JS and STYL files will now be compiled automatically; i.e. Babel and Stylus now watch the files. Refreshing the browser window should should show the latest edits.

avo-adventure's People

Contributors

shaunanoordin avatar

Watchers

James Cloos avatar  avatar

Forkers

tschitschable

avo-adventure's Issues

Goals for Early September 2016

  • Merge latest updates from ludumdare-36
  • Implement webpack and break src/main.js into smaller pieces. Issue #5, solution at starter-js
  • Review the 800x600 canvas size; may need to consider 768x512, or 512x320 with 2x magnification, plus an extended UI for vertical orientations.
  • Actor and AoE should inherit from an Entity object that contains the common physics props/methods and animation props/methods.

Logo needed

This project needs a logo. SVG, PNG and maybe a favicon.ico to go with it.

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