Comments (1)
The cause is actually not a multishot system, but rather the fact there's no "if no UI element has been clicked then shoot" check. Currently it's hardcoded to a Y value threshold, so this will be fixed at some point, although I need to find out a way to fix this issue.
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Related Issues (9)
- Implement a 1-minute timer HOT 1
- Implement Hot Frog HOT 1
- Implement Board Selector
- Implement Powerup Balls HOT 1
- Implement Zuma's ball physics HOT 2
- Failing does not trigger a restart HOT 1
- Triggering the chain-preserving bug (from Zuma) causes the game to grant insane bonuses HOT 1
- Gap Bonuses do not account for ghost spheres
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