Utils::LogDebug(Utils::GetLocation(CurrentLoc), Cheat::Title + ": Unloading...");
#if FRAMEWORK_RENDER_D3D12
D3D12Release();
kiero::shutdown();
#endif
console.get()->Destroy();
std::this_thread::sleep_for(std::chrono::seconds(3));
FreeLibraryAndExitThread(hModule, EXIT_SUCCESS);
Version: 264901, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No
Fatal error: [File:C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873] D3DCommandQueue->Signal(ManualFence, Value) failed at C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:838 with error E_INVALIDARG
FactoryGame_D3D12RHI_Win64_Shipping!D3D12RHI::VerifyD3D12Result() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:873]
FactoryGame_D3D12RHI_Win64_Shipping!FD3D12Queue::ExecutePayload() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:836]
FactoryGame_D3D12RHI_Win64_Shipping!<lambda_0bd2b0fca5ae7636cf328c9307d2e0f5>::operator()() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:582]
FactoryGame_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ForEachQueue() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHIPrivate.h:385]
FactoryGame_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ProcessSubmissionQueue() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:585]
FactoryGame_D3D12RHI_Win64_Shipping!FD3D12Thread::Run() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:83]
FactoryGame_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
If you know a fix or where I went wrong please let me know.