Comments (1)
Whether or not we distribute shared macOS libraries is a matter outside of the source code itself. SFML can be built as static libraries as you have shown. If you would like to use static libraries, you can use the libraries you already built. You can also configure Conan and Vcpkg to provide static libraries. You can also use the CMake project template we provide which makes it very easy to build SFML in any configuration you want (including static libs) alongside your application. There are number of options that are much superior to us compiling static libraries and giving them to you.
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Related Issues (20)
- All `Texture`s loaded from `.bmp` files render only monochrome+transparent, with RGBA colors flipped (on `RectangleShape`s) HOT 4
- Broken pkg-config Libs.private OpenGL libraries with MinGW cross compilation. HOT 4
- `sf::WindowBase::pollEvent` triggers input monitoring prompt on macOS even though it's not needed HOT 4
- Deduplicate implementations of `WindowBase::create` and `Window::create`
- Unexpected Memory Usage in sf::VertexBuffer HOT 3
- Refactor raw pointer + ref count to a `std::shared_ptr` in Unix/Display.cpp HOT 2
- WebGL Support HOT 1
- `sf::Keyboard::getDescription` returns "Unknown" for F13+ keys on Win32 HOT 4
- choco package HOT 3
- Android CI jobs have broken HOT 2
- Conflict between SRP and OCP HOT 2
- [2.6.1] segfault in waitEvent on close (Ubuntu/X11/Multithreading) HOT 7
- [2.6.1] Drawing to RenderTexture "fails" after Texture copied from (Windows) HOT 3
- Add a CMake guide for static linking the library in MacOS/Linux HOT 1
- `sf::VideoMode::getDesktopMode()` returning the monitor resolution on macOS HOT 2
- Install prefix not honored HOT 3
- Consider changing `sf::Texture::invalidateMipmap()` from private to public HOT 4
- Creating a window when statically linking on macOS causes a crash HOT 2
- Cannot disable SFML installation targets when installing a game which includes SFML with fetch content HOT 4
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