Comments (1)
For technical reasons it's not feasible to support WebGL as a target in SFML 2 or even in the upcoming SFML 3. If you'd like to participate in existing conversations about changing our rendering backend (and thus potentially supporting WebGL) then see #2423.
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Related Issues (20)
- Add Native Support for SVG's HOT 7
- SFML problem on old nvidia graphic card HOT 6
- Generated documentation contains some HTML errors HOT 2
- Doxygen contains empty / useless "Namespaces" and "Files" pages HOT 2
- Wrong usage of GNUInstallDirs when generating pkg-config files HOT 8
- All `Texture`s loaded from `.bmp` files render only monochrome+transparent, with RGBA colors flipped (on `RectangleShape`s) HOT 4
- Broken pkg-config Libs.private OpenGL libraries with MinGW cross compilation. HOT 4
- `sf::WindowBase::pollEvent` triggers input monitoring prompt on macOS even though it's not needed HOT 4
- Deduplicate implementations of `WindowBase::create` and `Window::create`
- Unexpected Memory Usage in sf::VertexBuffer HOT 3
- Refactor raw pointer + ref count to a `std::shared_ptr` in Unix/Display.cpp HOT 2
- `sf::Keyboard::getDescription` returns "Unknown" for F13+ keys on Win32 HOT 4
- choco package HOT 3
- Android CI jobs have broken HOT 2
- Conflict between SRP and OCP HOT 2
- [2.6.1] segfault in waitEvent on close (Ubuntu/X11/Multithreading) HOT 7
- [2.6.1] Drawing to RenderTexture "fails" after Texture copied from (Windows) HOT 3
- Add a CMake guide for static linking the library in MacOS/Linux HOT 1
- `sf::VideoMode::getDesktopMode()` returning the monitor resolution on macOS HOT 2
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