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minesweeper3d's Introduction

Minesweeper3D

By Seth Damiani

This is my final project for ICS3U (Grade 11 Computer Science).

A 3D version of Minesweeper, implemented in JavaFX. Each face of a cube is a 2D minesweeper board. Each face interacts at it's edges.

Controls:

  • Clear a cell: left click
  • Flag a cell: right click
  • Rotate the cube: WASD or arrow keys
  • Pause: space
  • Exit game without confirmation: Escape (this wil be fixed in a later version)

It maintains a list of all scores in a .csv file. The score is the time in seconds it took to flag all bombs on the cube. The high scores table supports editing to fulfill a requirement of the assignment.

Three difficulty modes:

  • Easy: 50 bombs
  • Medium: 100 bombs
  • Hard: 150 bombs

TODOs:

  • Add high scores table
  • Improve the ridiculously inefficient method for determining adjacancy between faces of the cube
  • Add confirmation to exit
  • Add hover indication on cells
  • Add quit button within game
  • Enable first-click bomb protection
  • Add advanced mode where the cube rotates randomly
  • Add instructions screen
  • Add more intiutive controls to rotate cube
    • Mouse dragging
    • Touch dragging
  • Add more shapes (this will take a while)

Screenshots

Screenshot of Menu Screenshot of Gameplay

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