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indigofrost-physics's Introduction

For licensing information, see LICENSE.txt

----------------------INDIGO FROST PHYSICS ENGINE----------------------
---------------------------Kamaron Peterson----------------------------

	The Indigo Frost physics engine started out as a "pet project"
for me, and when I realized how well everything was coming together,
I started serious development on a complete physics engine, which could
be used by game developers, be they hobbyist, professional or students.

	Indigo Frost is licensed under the MIT license. I don't like
the GNU license because it limits usage to only other open source
projects, and I don't want that. If you want to add features to my
engine and sell it commercially, more power to you. Let me know, I'd
love to see it. I would take that as the highest of compliments.

--------------------------DIRECTORY STRUCTURE--------------------------

/build               -Files for building Indigo Frost
/docs                -Documentation for Indigo Frost
  /classes           -Documentation for each class used
  /for_dummies       -High-level overview of the engine
  /design            -Contains notes about the development of the engine
  /tutorial *        -Outlines usage of the current release version
/src                 -Source code for the Indigo Frost engine
/lib                 -Output directory for building static libraries
/samples *           -Sample projects that use Indigo Frost

* These are only included in release commits of Indigo Frost.

--------------------------BUILDING INSTRUCTIONS--------------------------

LINUX:
  In a terminal, go to the root directory and type "Make"

WINDOWS:
  Go do something. I'm afraid I don't have the files up currently,
they will be present in the next commit.

indigofrost-physics's People

Contributors

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indigofrost-physics's Issues

BVH broken

The BVH throws an error on destruction when tested for 25 objects laid out in a 5x5 grid.

Also, on the same test, BVH is not properly generating coarse contacts.

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