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dragonrun's Introduction

Dragon Run

A small endless runner inspired by ZigZag and Star's Path, following a young dragon trying to recover his horde.

dragonrun's People

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dragonrun's Issues

Scrolling Text no longer works

Upon changing to perspective, the scrolling text broke. It still functions, but no longer renders to the screen or at any size that is not GIGANTIC.

Cause: Unknown.
Fix: perhaps, might just take it out entirely.

Fix collision over water/lava

  • Change water/lava planes to trigger player death when the player hits them
  • Add a trigger plane on the twinheads level for this over the rivers

Add sound effects

  • Gem Pick up sound effects
  • Death sound effects
  • Running sound effects
  • Menu sounds

Broken Menus

In editing how the menu system worked, I inevitably broke it.

  • Replay button no longer works! Reimplement the replay button on the game over screen.
  • Take out the scoreboard menu (won't be implementing for this)

Fix anchor points on large platforms

Notably the Snow and Lava levels, path tiles will spawn in them and shoot the wrong way when they fall.

  • Fixed anchors in Snow level
  • Fixed anchors in Lava level

Right Tile Spawning Does Not Work

Tile Spawning code does not support tiles that attach on three sides, leading to awkward platform placement. Moreover, controller does not support going to the right (though there is a method to check if a tile is a 'right tile' and to move to the right accordingly).

At the moment, there is no plan to fix this, but making a note of the main issue as to why it simply goes forward and to the left.

Update "Death"

Currently, the player dies the minute it leaves the trigger, which means that sometimes the player can keep running and then falling, but never activate the death.

This will implement a check to make sure the player is on a walkable surface. If not, the player is dead.

This will also implement death via running into a wall or object. This will mean colliders on the environments.

Update Tile Spawner

  • Increase array from 2 to 4, and add conditionals for spawning the other types
  • Update Naming to stick to prefab names
  • Update despawner to reflect naming conventions

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