A small endless runner inspired by ZigZag and Star's Path, following a young dragon trying to recover his horde.
serpentworks-games / dragonrun Goto Github PK
View Code? Open in Web Editor NEWScripts for Dragon Run
Scripts for Dragon Run
This used to work.
Upon changing to perspective, the scrolling text broke. It still functions, but no longer renders to the screen or at any size that is not GIGANTIC.
Cause: Unknown.
Fix: perhaps, might just take it out entirely.
In editing how the menu system worked, I inevitably broke it.
Notably the Snow and Lava levels, path tiles will spawn in them and shoot the wrong way when they fall.
Tile Spawning code does not support tiles that attach on three sides, leading to awkward platform placement. Moreover, controller does not support going to the right (though there is a method to check if a tile is a 'right tile' and to move to the right accordingly).
At the moment, there is no plan to fix this, but making a note of the main issue as to why it simply goes forward and to the left.
Currently, the player dies the minute it leaves the trigger, which means that sometimes the player can keep running and then falling, but never activate the death.
This will implement a check to make sure the player is on a walkable surface. If not, the player is dead.
This will also implement death via running into a wall or object. This will mean colliders on the environments.
Fix collision on large platforms so player does not instantly fall off of them.
Double check for convex mesh colliders
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