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View Code? Open in Web Editor NEWPatches for Assassin's Creed 1 & 2
Patches for Assassin's Creed 1 & 2
Why? If you just replaced Dinput with Xinput you should make it togglable in the ini.
EaglePatch must do some filtering before forcing the LOD-level, this is already done for character models, but there are other things that appear glitchy.
Perhaps you could do retaddr checking?
Also, it would be nice if you added those leaked debug binaries you're using for people who want to reverse the game on their own and help with the project.
Is Assassins Creed Brotherhood and Revelations possible to match also?
I went to /home/deck/.local/share/Steam/steamapps/common/Assassins Creed/ and paste the dinput8.dll inside the directory and then created a "scripts" directory where I pasted the EaglePatchAC1.asi and EaglePatchAC1.ini.
then I started the game as usuall and I did not perceive any changes, I cannot use my playstation 4 controller without going into the control menu... :/
Hi there, I was wondering if at all possible that you're able to make EaglePatch to allow these games to be played in windowed mode?
I am having trouble following the guide and I would like a video or further detailed explanation as to the setup as I am new to all of this.
There's a surprisingly prevalent bug that doesn't seem to affect everyone involving the start up of the game. Apparently, the game attempts to connect to Ubisoft servers which no longer respond. For some users, this causes the game to crash, usually at the Ubisoft logo.
If the game is blocked from internet access via the firewall, this fixes the issue for some users. For others (like me), disconnecting from your computer's local network while the game starts is necessary (perhaps the game skips the connection attempt if it sees no network adapter has internet). Reconnecting once the main menu has loaded seems to be okay (though still others report stuttering issues unless their internet is disabled).
It might be possible to implement a fix for this in EaglePatch, thus eliminating one more step needed to play the game properly.
First, thank you for a great patch! However, is there a way to increase AC2 FPS to at least 120, or even better, 140?
Hey there, thanks for the amazing patch!
I can't seem to make it work on AC1. I have a PS4 controller connected through bluetooth and I cant seem to select it on the menu after applying EaglePatch (it shows Xinput but I cant select it because of the ini file). I have no config options to select this kind of device, only keyboard on the INI file either. How can I make it work?
Thanks!
Please fix the awful mouse acceleration in AC2 similar to the mods for Dark Souls 1 and Dead Space
When going back to Florence from Monteriggioni for the first time, the game crashes with this patch installed with it's default settings when playing the district load cutscene.
I had to disable the patch, progress past this scene, and then enable it back. (Restarting the game both times)
Would it be possible to add a replacement of controller button prompts for the standard images? Current available mods require umod and are quite cumbersome to use (alt-tabbing from the game etc.). Ideally there could be optional icons for Xbox and PS through the ini file.
As the title asks, can the AC2 EaglePatch be used on the Steam version of the game, or does it have to be the UPlay-bought version?
Testing EaglePatch, I notice that when I go to the controls option, "Xinput Controller 1" appears in the list, instead of the name of my controller "Controller (Xbox One For Windows)".
And when I want to customize them, when I click on a function, and press a button on the controller, nothing happens. I have an original Xbox Series controller, which is wired to the computer.
Without the patch, it is detected correctly and with its respective name (as I mentioned before), but with it activated, the controller only works in the menu. And there is no other controller in the list.
That controller appears in the list even if no controller is connected to the computer. (Xinput Controller 1).
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