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pre compo tooling TODO

https://github.com/selfsame/tween

  • implement additive tweens (store delta value change and add delta changes to whatever current value is)
  • multiple channels for properties, maybe use a {:channel "string"} opt to declare, otherwise use one base channel

https://github.com/selfsame/hard

  • proper children descendants ancestors for transform trees
  • hard.input make forms for using the configurable named inputs instead of verbose keycodes
  • add story.core to hard for predicate/type dispatching
    • test stability of hard.dispatch, hard.life
    • remove type dispatching because speed
    • make before after check versions of rule
  • find that debug experiment where you could eval data and configure how gizmos displayed it
  • fix hard.animation/Bone visualizer component

stretch TODO

  • fix up flocking defcomponent and hard.spatial (add attractors, optimize, multiple 'species' of flocks)
  • find/make A* pathfinding
  • play with navmeshes and write some helper interop
  • hard.audio, programatically play sounds at locations without having to configure the components first.
  • environmental lighting randomizer, instead of wasting time tweaking lights, have a command that randomizes the ambient gradient/ directional light. When a suitable config is found, be able to spit out data that can be used at runtime
  • shim GUI events (not a great feature when they are hard to compose/config via code)

other

  • practice setting up mechanim junk for a few animations

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