Comments (4)
The EX_FALL_THIS_WAY (I think it is called) should be set properly. I'll look
from dikumud3.
Here's a sample of a climb set on a room that results in falling up (from trail_02@gremlin):
up open {EX_CLIMB, EX_FALL_THIS_WAY} difficulty 0 to outcropping;
I could see how that may result in falling up, I guess? Seems like fall should always be down, however. No?
from dikumud3.
Yes that means if you fail your climb check, the you will fall "up", i.e. move to the next room in the up direction.
If you want to "stay put" then remove the EX_FALL_THIS_WAY flag.
If you want to "fall down" and move to the room in the down direction, then remove the flag, and add the flag to the down exit
from dikumud3.
Seems like it's expected behavior.
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