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View Code? Open in Web Editor NEWDikuMUD III using HTML and websockets.
License: GNU Lesser General Public License v2.1
DikuMUD III using HTML and websockets.
License: GNU Lesser General Public License v2.1
In the help on the Wiki, probably expand the use of curly brackets, for for example
{command,text}
If there's a comma in the curly brackets, display text and execute the command.
{help} == {help,help} == {#,help}
{help #, Midgaard Paladins} -> Midgaard Paladins
[rgautier@vps1 src]$ make all
cmdload.cpp: In function 'void skill_dump()':
cmdload.cpp:129:14: warning: 'auto' changes meaning in C++11; please remove it [-Wc++0x-compat]
for (auto it = vect.begin(); it != vect.end(); ++it)
^
cmdload.cpp:129:19: error: 'it' does not name a type
for (auto it = vect.begin(); it != vect.end(); ++it)
^
cmdload.cpp:129:38: error: expected ';' before 'it'
for (auto it = vect.begin(); it != vect.end(); ++it)
^
cmdload.cpp:129:38: error: 'it' was not declared in this scope
make: *** [../build/./cmdload.o] Error 1
In the web client if you press enter and very quickly type something else it seems to capture the first letter and send it before the enter.
To reproduce hit for example ENTER and type aaa very quickly after each other.
Notice the first a in the sequence appears in the web client as if typed before enter was hit
Looks like there was no echo when using the command
Is anyone else having trouble compiling with this error? I did some googling and at first thought the problem was with flex, but it hasn't updated in 2+ years. I don't have much experience with C++, so I'm probably missing something simple. :-|
I'm doing this in Docker, so it's all fresh. I started with Arch Linux, but moved to Debian when I first ran into problems. Any help is greatly appreciated. Thanks! :-)
root@f7e15a47dfc0:/diku/vme/src# uname -a; apt list --installed | grep 'gcc\|g++\|flex\|bison\|libboost-all-dev'
Linux f7e15a47dfc0 5.8.12-arch1-1 #1 SMP PREEMPT Sat, 26 Sep 2020 21:42:58 +0000 x86_64 GNU/Linux
WARNING: apt does not have a stable CLI interface. Use with caution in scripts.
bison/stable,now 2:3.3.2.dfsg-1 amd64 [installed]
flex/stable,now 2.6.4-6.2 amd64 [installed]
g++-8/stable,now 8.3.0-6 amd64 [installed,automatic]
g++/stable,now 4:8.3.0-1 amd64 [installed]
gcc-8-base/stable,now 8.3.0-6 amd64 [installed,automatic]
gcc-8/stable,now 8.3.0-6 amd64 [installed,automatic]
gcc/stable,now 4:8.3.0-1 amd64 [installed,automatic]
libbison-dev/stable,now 2:3.3.2.dfsg-1 amd64 [installed,automatic]
libboost-all-dev/stable,now 1.67.0.1 amd64 [installed]
libgcc-8-dev/stable,now 8.3.0-6 amd64 [installed,automatic]
libgcc1/stable,now 1:8.3.0-6 amd64 [installed,automatic]
root@f7e15a47dfc0:/diku/vme/src# make all
g++ -pipe -m64 -o ../bin/vme ../build/./comm.o ../build/./config.o ../build/./apf_affect.o ../build/./utility.o ../build/./namelist.o ../build/./queue.o ../build/./dbfind.o ../build/./experience.o ../build/./act_color.o ../build/./hookmud.o ../build/./fight.o ../build/./structs.o ../build/./act_change.o ../build/./nanny.o ../build/./convert.o ../build/./main.o ../build/./dictionary.o ../build/./tif_affect.o ../build/./slime.o ../build/./db_file.o ../build/./cmdload.o ../build/./bytestring.o ../build/./interpreter.o ../build/./bank.o ../build/./dilfld.o ../build/./color.o ../build/./teach.o ../build/./spell_parser.o ../build/./act_info.o ../build/./trie.o ../build/./reception.o ../build/./event.o ../build/./dilrun.o ../build/./nice.o ../build/./dilshare.o ../build/./destruct.o ../build/./mobact.o ../build/./magic.o ../build/./signals.o ../build/./act_other.o ../build/./act_wstat.o ../build/./act_skills.o ../build/./combat.o ../build/./badnames.o ../build/./zon_wiz.o ../build/./pcsave.o ../build/./money.o ../build/./spec_assign.o ../build/./system.o ../build/./sector.o ../build/./common.o ../build/./unitfind.o ../build/./hook.o ../build/./modify.o ../build/./dilinst.o ../build/./dilexp.o ../build/./skills.o ../build/./justice.o ../build/./eliza.o ../build/./intlist.o ../build/./zone_reset.o ../build/./db.o ../build/./act_wizard.o ../build/./weather.o ../build/./spec_procs.o ../build/./affect.o ../build/./handler.o ../build/./guild.o ../build/./zon_basis.o ../build/./act_movement.o ../build/./dilsup.o ../build/./extra.o ../build/./account.o ../build/./ban.o ../build/./textutil.o ../build/./limits.o ../build/./act_offensive.o ../build/./protocol.o ../build/./db_utils.o ../build/./files.o ../build/./membug.o ../build/./constants.o ../build/./path.o ../build/./str_parse.o -lcrypt -lpthread -lboost_filesystem -lboost_regex -lboost_system
g++ -pipe -m64 -o ../bin/mplex ../build/./mplex2/network.o ../build/./mplex2/translate.o ../build/./mplex2/ClientConnector.o ../build/./mplex2/mplex.o ../build/./mplex2/echo_server.o ../build/./mplex2/MUDConnector.o ../build/hook.o ../build/queue.o ../build/textutil.o ../build/utility.o ../build/common.o ../build/protocol.o ../build/color.o ../build/bytestring.o ../build/membug.o -lcrypt -lpthread -lboost_filesystem -lboost_regex -lboost_system
g++ -pipe -m64 -o ../bin/defcomp ../build/./defcomp/defcomp.o -lcrypt -lpthread -lboost_filesystem -lboost_regex -lboost_system
g++ -pipe -m64 -o ../bin/pp ../build/./pp/pp6.o ../build/./pp/pp2.o ../build/./pp/pp3.o ../build/./pp/pp4.o ../build/./pp/pp8.o ../build/./pp/pp5.o ../build/./pp/main.o ../build/./pp/pp7.o ../build/./pp/pp1.o -lcrypt -lpthread -lboost_filesystem -lboost_regex -lboost_system
cd vmc;make -j8
make[1]: Entering directory '/diku/vme/src/vmc'
g++ -I. -I.. -DVMC_SRC -DVMC -DLINUX -DPOSIX -pipe -m64 -DMUD_DEBUG -g -Wall -g -c vmc.cpp -o ../../build//vmc/vmc.o
g++ -I. -I.. -DVMC_SRC -DVMC -DLINUX -DPOSIX -pipe -m64 -DMUD_DEBUG -g -Wall -g -c vmc_process.cpp -o ../../build//vmc/vmc_process.o
g++ -I. -I.. -DVMC_SRC -DVMC -DLINUX -DPOSIX -pipe -m64 -DMUD_DEBUG -g -Wall -g -c utility.cpp -o ../../build//vmc/utility.o
g++ -I. -I.. -DVMC_SRC -DVMC -DLINUX -DPOSIX -pipe -m64 -DMUD_DEBUG -g -Wall -g -c structs.cpp -o ../../build//vmc/structs.o
g++ -I. -I.. -DVMC_SRC -DVMC -DLINUX -DPOSIX -pipe -m64 -DMUD_DEBUG -g -Wall -g -c destruct.cpp -o ../../build//vmc/destruct.o
g++ -I. -I.. -DVMC_SRC -DVMC -DLINUX -DPOSIX -pipe -m64 -DMUD_DEBUG -g -Wall -g -c dilshare.cpp -o ../../build//vmc/dilshare.o
g++ -I. -I.. -DVMC_SRC -DVMC -DLINUX -DPOSIX -pipe -m64 -DMUD_DEBUG -g -Wall -g -c membug.cpp -o ../../build//vmc/membug.o
g++ -I. -I.. -DVMC_SRC -DVMC -DLINUX -DPOSIX -pipe -m64 -DMUD_DEBUG -g -Wall -g -c spec_assign.cpp -o ../../build//vmc/spec_assign.o
g++ -I. -I.. -DVMC_SRC -DVMC -DLINUX -DPOSIX -pipe -m64 -DMUD_DEBUG -g -Wall -g -c money.cpp -o ../../build//vmc/money.o
g++ -I. -I.. -DVMC_SRC -DVMC -DLINUX -DPOSIX -pipe -m64 -DMUD_DEBUG -g -Wall -g -c pp1.cpp -o ../../build//vmc/pp1.o
g++ -I. -I.. -DVMC_SRC -DVMC -DLINUX -DPOSIX -pipe -m64 -DMUD_DEBUG -g -Wall -g -c pp2.cpp -o ../../build//vmc/pp2.o
g++ -I. -I.. -DVMC_SRC -DVMC -DLINUX -DPOSIX -pipe -m64 -DMUD_DEBUG -g -Wall -g -c pp3.cpp -o ../../build//vmc/pp3.o
g++ -I. -I.. -DVMC_SRC -DVMC -DLINUX -DPOSIX -pipe -m64 -DMUD_DEBUG -g -Wall -g -c pp4.cpp -o ../../build//vmc/pp4.o
g++ -I. -I.. -DVMC_SRC -DVMC -DLINUX -DPOSIX -pipe -m64 -DMUD_DEBUG -g -Wall -g -c pp5.cpp -o ../../build//vmc/pp5.o
g++ -I. -I.. -DVMC_SRC -DVMC -DLINUX -DPOSIX -pipe -m64 -DMUD_DEBUG -g -Wall -g -c pp6.cpp -o ../../build//vmc/pp6.o
g++ -I. -I.. -DVMC_SRC -DVMC -DLINUX -DPOSIX -pipe -m64 -DMUD_DEBUG -g -Wall -g -c pp7.cpp -o ../../build//vmc/pp7.o
g++ -I. -I.. -DVMC_SRC -DVMC -DLINUX -DPOSIX -pipe -m64 -DMUD_DEBUG -g -Wall -g -c pp8.cpp -o ../../build//vmc/pp8.o
g++ -I. -I.. -DVMC_SRC -DVMC -DLINUX -DPOSIX -pipe -m64 -DMUD_DEBUG -g -Wall -g -c vmc_db_file.cpp -o ../../build//vmc/vmc_db_file.o
bison --debug -y -d -v vmcpar.y
vmcpar.y: warning: 2 shift/reduce conflicts [-Wconflicts-sr]
flex -t vmclex.l > ../../build//vmc/tmp_vmclex.cpp
bison --debug -d -v -pdil dilpar.y
flex -Pdil -t dillex.l > ../../build//vmc/tmp_dillex.cpp
g++ -I. -I.. -DVMC_SRC -DVMC -DLINUX -DPOSIX -pipe -m64 -DMUD_DEBUG -g -Wall -g -I ../../build//vmc/ -c ../../build//vmc/tmp_vmcpar.cpp -o ../../build//vmc/tmp_vmcpar.o
g++ -I. -I.. -DVMC_SRC -DVMC -DLINUX -DPOSIX -pipe -m64 -DMUD_DEBUG -g -Wall -g -I ../../build//vmc/ -c ../../build//vmc/tmp_vmclex.cpp -o ../../build//vmc/tmp_vmclex.o
g++ -I. -I.. -DVMC_SRC -DVMC -DLINUX -DPOSIX -pipe -m64 -DMUD_DEBUG -g -Wall -g -I ../../build//vmc/ -c ../../build//vmc/tmp_dilpar.cpp -o ../../build//vmc/tmp_dilpar.o
g++ -I. -I.. -DVMC_SRC -DVMC -DLINUX -DPOSIX -pipe -m64 -DMUD_DEBUG -g -Wall -g -I ../../build//vmc/ -c ../../build//vmc/tmp_dillex.cpp -o ../../build//vmc/tmp_dillex.o
g++ -I. -I.. -I vmc -DVMC -DLINUX -DPOSIX -pipe -m64 -DMUD_DEBUG -g -Wall -O0 ../../build//vmc/vmc.o ../../build//vmc/vmc_process.o ../../build//vmc/utility.o ../../build//vmc/structs.o ../../build//vmc/destruct.o ../../build//vmc/dilshare.o ../../build//vmc/membug.o ../../build//vmc/spec_assign.o ../../build//vmc/money.o ../../build//vmc/pp1.o ../../build//vmc/pp2.o ../../build//vmc/pp3.o ../../build//vmc/pp4.o ../../build//vmc/pp5.o ../../build//vmc/pp6.o ../../build//vmc/pp7.o ../../build//vmc/pp8.o ../../build//vmc/vmc_db_file.o ../../build//vmc/tmp_vmcpar.o ../../build//vmc/tmp_vmclex.o ../../build//vmc/tmp_dilpar.o ../../build//vmc/tmp_dillex.o ../../build//color.o ../../build//textutil.o ../../build//namelist.o ../../build//files.o ../../build//extra.o ../../build//bytestring.o ../../build//common.o ../../build//intlist.o -lfl -g -o ../../bin/vmc
/usr/bin/ld: /usr/lib/gcc/x86_64-linux-gnu/8/../../../x86_64-linux-gnu/libfl.so: undefined reference to `yylex'
collect2: error: ld returned 1 exit status
make[1]: *** [Makefile:92: ../../bin/vmc] Error 1
make[1]: Leaving directory '/diku/vme/src/vmc'
make: *** [Makefile:211: ../bin/vmc] Error 2
Weight has a bug. Has been there for ages since 1990s. Somehow it's possible to cause the weight values to become incorrect. Right now there is no repro-scenario. So first step would be to reproduce the issue. This issue is quite similar to the light bug issue
This is a weird one - to me it looks like it's trying to include the warning that it's error-ing on - but Makefile includes that flag.
g++ -I. -I.. -DVMC_SRC -DVMC -DLINUX -DPOSIX -pipe -m64 -DMUD_DEBUG -g -Wall -g -c destruct.cpp -o ../../build//vmc/destruct.o
In file included from /usr/include/c++/4.8.2/type_traits:35:0,
from ../destruct.cpp:12,
from destruct.cpp:11:
/usr/include/c++/4.8.2/bits/c++0x_warning.h:32:2: error: #error This file requires compiler and library support for the ISO C++ 2011 standard. This support is currently experimental, and must be enabled with the -std=c++11 or -std=gnu++11 compiler options.
#error This file requires compiler and library support for the
^
102m/164e/35h>
advance Fullpint admin 254
That character is not here.
102m/164e/35h>
look fullpint
He has big green ears, and long greasy hair.
Fullpint is a protected citizen.
| a short sword
| a small wooden shield
| Odin's Medallion of Guild Transport
| a leather jerkin
| a dark cloak
| the Broach of Thieving
| a pair of leather pants
| a pair of leather boots
add to the web client a possibility to write how many times you run a command.
e.g. 5 jump => jump sent five times.
New character profession (or race?). Adding a frenzy skill alongside would be nice
Should work. I'm pretty sure I broke it when I removed some custom DIL code and switched to find_unit.
Bug ought to be in the baselook.zon probably look_at function
Check out how fireweapon and missile work.
Make sure that resolving combat is not super strange compared to the regular melee attacks.
Does identify work for them?
Light, Bright, Illum has a bug. Has been there for ages since 1990s. Somehow it's possible to cause the light values to become incorrect. Right now there is no repro-scenario. So first step would be to reproduce the issue. This issue is quite similar to the weight bug issue
VMC 2.0 Copyright (C) 2001 by Valhalla [Oct 2 2020]
Compiling 'assassin.zon'
<assassin.zon> @ 854: EOF in string
<assassin.zon> @ 854: Unterminated conditional
Fatal error compiling in preprocessor stage in file 'assassin.zon'.
Anyone who can provide feedback on the accessible version of the client would be greatly appreciated.
Tab complete is a compelling feature popular in dedicated MUD clients. Would be valuable in the web client.
I ran into this issue while trying to compile the MUD on OS X. Including <memory>
did not resolve it. Any suggestions or advice would be appreciated.
In file included from mplex2/echo_server.cpp:1:
In file included from mplex2/websocketpp/common/memory.hpp:55:
In file included from /usr/local/include/boost/shared_ptr.hpp:17:
In file included from /usr/local/include/boost/smart_ptr/shared_ptr.hpp:23:
In file included from /usr/local/include/boost/config/no_tr1/memory.hpp:21:
In file included from /Library/Developer/CommandLineTools/usr/bin/../include/c++/v1/memory:652:
/Library/Developer/CommandLineTools/usr/bin/../include/c++/v1/type_traits:1624:38: error: implicit instantiation of undefined template 'std::__1::owner_less<boost::weak_ptr<void> >'
: public integral_constant<bool, __is_empty(_Tp)> {};
^
/Library/Developer/CommandLineTools/usr/bin/../include/c++/v1/map:496:18: note: in instantiation of template class 'std::__1::is_empty<std::__1::owner_less<boost::weak_ptr<void> > >' requested here
bool = is_empty<_Compare>::value && !__libcpp_is_final<_Compare>::value>
^
/Library/Developer/CommandLineTools/usr/bin/../include/c++/v1/map:930:13: note: in instantiation of default argument for '__map_value_compare<boost::weak_ptr<void>,
std::__1::__value_type<boost::weak_ptr<void>, cConHook *>, std::__1::owner_less<boost::weak_ptr<void> > >' required here
typedef __map_value_compare<key_type, __value_type, key_compare> __vc;
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
mplex2/echo_server.cpp:21:98: note: in instantiation of template class 'std::__1::map<boost::weak_ptr<void>, cConHook *, std::__1::owner_less<boost::weak_ptr<void> >, std::__1::allocator<std::__1::pair<const
boost::weak_ptr<void>, cConHook *> > >' requested here
std::map<websocketpp::connection_hdl, cConHook *, std::owner_less<websocketpp::connection_hdl> > g_cMapHandler;
^
/Library/Developer/CommandLineTools/usr/bin/../include/c++/v1/memory:5282:29: note: template is declared here
template <class _Tp> struct owner_less;
^
1 error generated.
make: *** [../build/./mplex2/echo_server.o] Error 1
Two days in a row now, the MUD process has just ended around 11:45 PM for no particular reason. No one is logged into it, the vme process just ends (no error logged, no input logged), no process error on stderr.
Last logged events are merely zone file errors that had occurred throughout the day regarding objects missing rooms.
Hi!
I went to the western forest to hunt some rabbits and fox
And see no level up:
score
Prool the human (Neutral). You have 1428 experience points and you need -28 to the next level. You have 41(41) hit, 103(103) mana, 211(211) endurance points. You are a protected citizen.You are standing.
Head a rumor that slog and szonelog might crash if handed a string longer than MAX_STR_LEN
It appears that player corpses rot in 15-20 minutes. Previously, they would rot in something like 1.5 days.
corpse rotting dil is in death.zon - rot_corpse (). I havent had a chance to look at whether its something there, or something more fundamental in time.
Need creating directory 'log' in directory 'vme'
In dir vme/lib/ply need create file players.id:
echo 0 > players.id
cp mudenter.html index.html
In file index.html replace "localhost" to your FQDN
I did it all and it worked :-)
Do the directories used in the zonelist need to be manually created?
death 1120tw0008 1 0 250 0 ../lib/death
If so verify to make sure they're in the distribution.
Also double check if DIL uses strings/ subdir.
popular dedicated mud clients allow for the 10-key to be a quick one-handed navigation utility. Imagine each number being a point on a compass, they will send you that direction, with 5 in the center being look. Would be beautiful to replicate.
Whistle and Protect Lawful have been converted (justice.zon).
The remaining functions probably need a revision. Perhaps adding an extra $crime or other means might work better.
The parameters can be abused to execute arbitrary JavaScript on the page in the trust of the website. Must clean parameters.
(client-a.html)
Credit: Simp Von Cuck - Defcon 28
identify robe seems to have boring result. (check item types)
web client - allow client-side CSS. People like to customize, let them upload or supply their own CSS?
Do wizhelp exactly like help was created on the Wiki:
Have a link here below "help files"
https://wiki.dikumud.net/wiki/DikuMUD
Create this page:
https://wiki.dikumud.net/wiki/Manual:WizHelp_Files
Fetch all the wizhelp topics, create a list, and begin to create each help section.
Replicate the script in /etc/help/ but for wizhelp.
From: Zach
I wanted to write with some initial thoughts on the accessible client. I played for a few minutes with NVDA and Google Chrome.
THere’s a very weird issue which seems to occasionally “reset,” the client output after a certain mount of time. I basically end up listening to output from when I first logged on, instead of the current data. This is jarring and I can’t seem to find a workaround.
It appears to happen once the mud sends a fairly large number of lines, but I can’t pin down an exact amount.
Would it be nice to have a window where all your past player communication appears?
I'd like to recommend that logging be reduced in the version on Github in the default install.
Currently ALL input is logged to vme.log and mplex.log (duplicative). While this makes sense for debugging, some may decide to use this out of the box.
I'd also recommend that input to the password prompt be specifically turned off in all logging modes for vme.
(This will be much harder to capture in the mplex.log which is unaware of the context).
If a stream takes you out to the ocean you're stuck and can't swim back. Maybe you should be allowed to swim from Ocean -> Swim sector. Maybe make a very difficult swim check if no difficulty was specified.
Would it be nice in the web client, to have all combat messages appear in a separate window?
Maybe we can even avoid the scrolling text and organize the text ore nicely with some markup.
Sorry,
New issue with last night's build. I can log in as a normal user, but if I log in as MUD admin, I can't perform the selection to enter MUD (or set Wizinvis, or exit):
Output below:
By what name do they call you?
Papi
Welcome back Papi, please enter your password:
Welcome back Papi, you last visited Valhalla Test Mud on Sat Aug 1 19:39:11 2020
Message of Today
Located in: ~/etc/motd
90m/164e/35h>
Welcome to Valhalla
Make your choice:
1
1
1
1
1
It may be interesting to note that Papi was in the process of dying when I last quit (didn't eat/drink) and was at the part of the death process where you see clouds/the light, whatever, when I typed 'quit' to end my session.
I keep having an issue using the web client, where when I swap between windows I click the screen, and realize that I am not in the command line and able to type. I then have to move to the small command line box to click there to enter commands. Should be easier to enter commands, while maintaining ability to copy text from output window.
Per the comments in basis.zon, I agree that setting guild should ideally not happen automatically. This is mostly my reminder. 👍
💯
I'd like to build a set of quests, much of it re-usable between the professions, that introduce players to the game in a more interactive way than the existing newbie guide tour. Final steps of the quest will be to join guild affiliated with profession.
Initial thought:
I have installed the latest upgrades to the web client. When I try to connect to an existing character (in this case my admin) using Chrome, it tells me that my password is wrong and disconnects me. It appears to work fine using FIrefox and Microsoft browsers though.
It would be nice to take some of the login help and move it into etc/help/strings as .hlp files and make sure they're updated on the Wiki
Especially these files (be sure to check the files are actually used :)):
alignment.logon
maiden.logon
rules.hlp
profession.logon
newbie.hlp
races.logon
sex.logon
Then it'll be easier to maintain help texts in one location
Mon Sep 28 20:25:23 2020 :: NULL t code to act(): You try to $3t $2n but the job is to much for you and you destroy
Mon Sep 28 20:25:23 2020 :: NULL t code to act(): $1n tries to $3t but the job is to much for $1m and he destroys it.
Create any missing help indexes. Create the sub-pages on https://wiki.dikumud.net/wiki/Manual:Help_Files and pull them into the MUD server with the script in /etc/help/
I suggest we link to this page for Triggers and give some nice examples:
The example with variables here
https://wiki.dikumud.net/wiki/Help/Trigger
Doesn't work for Fido.
Figure out why
Would love to get feedback from anyone who test plays both on what's fun, what's not. Balance. Experience progression.
Attempted to build from fresh clone - make all on vme/src - received notice of missing file.
structs.h:23:40: fatal error: boost/graph/graph_traits.hpp: No such file or directory
#include <boost/graph/graph_traits.hpp>
Note: I've installed boost and flex on the machine. I had NOT installed boost-devel
Installed:
boost.x86_64 0:1.53.0-28.el7
Dependency Installed:
boost-atomic.x86_64 0:1.53.0-28.el7 boost-chrono.x86_64 0:1.53.0-28.el7 boost-context.x86_64 0:1.53.0-28.el7
boost-date-time.x86_64 0:1.53.0-28.el7 boost-filesystem.x86_64 0:1.53.0-28.el7 boost-graph.x86_64 0:1.53.0-28.el7
boost-iostreams.x86_64 0:1.53.0-28.el7 boost-locale.x86_64 0:1.53.0-28.el7 boost-math.x86_64 0:1.53.0-28.el7
boost-program-options.x86_64 0:1.53.0-28.el7 boost-python.x86_64 0:1.53.0-28.el7 boost-random.x86_64 0:1.53.0-28.el7
boost-regex.x86_64 0:1.53.0-28.el7 boost-serialization.x86_64 0:1.53.0-28.el7 boost-signals.x86_64 0:1.53.0-28.el7
boost-system.x86_64 0:1.53.0-28.el7 boost-test.x86_64 0:1.53.0-28.el7 boost-thread.x86_64 0:1.53.0-28.el7
boost-timer.x86_64 0:1.53.0-28.el7 boost-wave.x86_64 0:1.53.0-28.el7
Fix the colour_object@basis so that it generates HTML colored titles
I triggered a DIL error that said the stack size didn't match.
Didn't sound good. It's the same error I saw the other day in the log. Now I know how to trigger it.
hm := skillchecksa@skills(SKI_SEARCH, ABIL_BRA, ext.vals.[1]);
In this scenario ext was NULL.
Started the MUD up fine - attempted connection via http://host:4280 - receiving a blank screen and the following log:
[2020-07-21 19:29:42] [error] Handshake ended with HTTP error: 426
[2020-07-21 19:29:42] [error] Handshake ended with HTTP error: 426
etc..
Possibly relevant is the vme.log entries here:
Tue Jul 21 19:27:48 2020 :: load_string(): File does not exist: ../lib/boards/strings/pov.idx
Tue Jul 21 19:27:48 2020 :: load_string(): File does not exist: ../lib/boards/strings/paper.idx
Tue Jul 21 19:27:48 2020 :: load_string(): File does not exist: ../lib/boards/strings/citizen.idx
Tue Jul 21 19:27:48 2020 :: sorcerer/Shopkeeper servant@sorcerer unable to load item: coffee@arabian
Tue Jul 21 19:27:48 2020 :: haon_dor/DIL walk_room() unable to locate room throne@dwarves
Tue Jul 21 19:27:48 2020 :: sorcerer/Shopkeeper magic_keeper@sorcerer unable to load item: br_potion@ww1
Tue Jul 21 19:27:48 2020 :: haon_dor/DIL walk_room() unable to locate room throne@dwarves
Tue Jul 21 19:27:49 2020 :: haon_dor/DIL walk_room() unable to locate room throne@dwarves
Tue Jul 21 19:27:58 2020 :: Process took 0.1375 seconds to complete: reload_corpse@death on void@basis - DIL (82)'
Tue Jul 21 19:27:58 2020 :: midgaard/DIL watercurrent(): No such direction 1 in room river1@midgaard
Tue Jul 21 19:28:07 2020 :: Booting Eliza
Tue Jul 21 19:28:07 2020 :: Booting Eliza Done.
Tue Jul 21 19:28:18 2020 :: A multi-host has connected to the game.
Tue Jul 21 19:28:18 2020 :: Sending Mudname Valhalla Test Mud, Len 18
Tue Jul 21 19:28:18 2020 :: Sending Default Colors to multihost.
Tue Jul 21 19:29:00 2020 :: Mplex not from trusted host, terminating.
Tue Jul 21 19:29:00 2020 :: goblin_cave/DIL walk_room() unable to locate room pt_d_fo@elfdom
Tue Jul 21 19:29:00 2020 :: Mplex not from trusted host, terminating.
Tue Jul 21 19:29:01 2020 :: Mplex not from trusted host, terminating.
Tue Jul 21 19:29:01 2020 :: Mplex not from trusted host, terminating.
Tue Jul 21 19:29:01 2020 :: Mplex not from trusted host, terminating.
Tue Jul 21 19:29:01 2020 :: Mplex not from trusted host, terminating.
Tue Jul 21 19:29:02 2020 :: Mplex not from trusted host, terminating.
Tue Jul 21 19:29:02 2020 :: Mplex not from trusted host, terminating.
Tue Jul 21 19:29:02 2020 :: Mplex not from trusted host, terminating.
Tue Jul 21 19:29:02 2020 :: Mplex not from trusted host, terminating.
Tue Jul 21 19:29:25 2020 :: goblin_cave/DIL walk_room() unable to locate room fireplac@elfdom
Although the time on the Mplex errors does NOT coincide with connection attempts.
Hello!
I'm download current version DikuMUD3, compile it and run.
Connect, create character, enter 'save' command and disconnect (control D in tintin++)
And try reconnect and have crash after write password:
gdb says:
Thread 1 "vme" received signal SIGSEGV, Segmentation fault.
0x0000555555592dbc in connect_game (pc=0x555555f6f500) at nanny.cpp:198
198 CHAR_DESCRIPTOR(pc)->logon = time(0);
(gdb) bt
#0 0x0000555555592dbc in connect_game (pc=0x555555f6f500) at nanny.cpp:198
#1 0x0000555555593222 in enter_game (ch=0x555555f6f500, dilway=1) at nanny.cpp:304
#2 0x0000555555593d23 in nanny_motd (d=0x555555bcaea0, arg=0x7fffffffd807 "") at nanny.cpp:457
#3 0x0000555555593c62 in set_descriptor_fptr (d=0x555555bcaea0, fptr=0x555555593caf <nanny_motd(descriptor_data*, char*)>,
call=1 '\001') at nanny.cpp:408
#4 0x0000555555595422 in nanny_existing_pwd (d=0x555555bcaea0, arg=0x555556c0af70 "paroll666") at nanny.cpp:899
#5 0x000055555559973e in game_event () at main.cpp:436
#6 0x00005555555992dc in game_loop () at main.cpp:338
#7 0x0000555555599225 in run_the_game (srvcfg=0x7fffffffdc50 "../etc/server.cfg") at main.cpp:295
#8 0x000055555559901e in main (argc=1, argv=0x7fffffffdf48) at main.cpp:238
(gdb)
With best regards, Serge "Prool" Pustovoitoff
A few new novel weapon types would be nice.
One could add: Shuriken. Darts. Blow-dart. Bola.
They'd be nice additions and special enough they can have their own training skill.
Blow Dart might even break out of the STR DEX DEX and STR STR DEX ability pattern.
Perhaps use DEX DEX CON ?
I'm wondering if there might be a good online editor for structured data. It could also be an editor that can be included as JS on the client. That's actually preferable.
For example to edit an object, NPC or room.
The editor preferably might be able to have a formatted input design. So we can configure how the data is entered.
Data exchange format can be anything, JSON, XML, etc
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