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SEGS - Super Entity Game Server

SEGS is the Super Entity Game Server. It is a free, open source (under the terms of the BSD License), cross-platform, and object-oriented suite of protocols and services designed to interface with popular super hero themed MMORPG clients. SEGS is written in C++ and facilitates common MMORPG functionality such as account and character storage to a database, account and character retrieval from a database, secure client authentication, client movement in a virtual world, and client chat.

For legal information, please see LICENSE.md.

For a list of SEGS authors and contributors, please see AUTHORS.md.

Some other useful links:

DOCUMENTATION

CONTRIBUTE TO DEVELOPMENT

SEGS needs your help! From editing README's like this one, to coding the MapServer, there are tasks that can be tackled by contributors of all skill level!

Basic instructions for compiling SEGS in Linux and Windows are above, however for more detailed visual instructions, visit https://segs.dev/developers

Please read CONTRIBUTING.md and see the links below to begin:

HELP AND MORE INFORMATION

For Help with installation and configuration of your local SEGS, please see visit us on discord at https://discord.segs.dev/

FAQs

Visit our FAQ at https://github.com/Segs/Segs/blob/master/docs/FAQ.md

segs-assets's People

Contributors

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segs-assets's Issues

Find free alternatives to fonts used in the original client

Some of the tools we make might want to follow the original graphical style, so we need replacements for the following fonts:

  • fonts/mont_hvbold.ttf -> "Montreal-Heavy, Regular"
  • fonts/mont_demibold.ttf -> "Montreal-DemiBold, Regular"
  • fonts/REDCIRCL.ttf -> "Red Circle, Regular"
  • fonts/tahomab.ttf -> "Tahoma, Bold"
  • fonts/verdana*.ttf
  • fonts/cour.ttf "Courier New"
  • fonts/digitalb.ttf "Digital-Bold, Thin"

@mobbyg has compiled most of these.

SEGS Client UI

As we consider a possible SEGS Client, we'll need a UI. Per discord discussion, QT Quick is our current target platform for GUI elements.

We can begin work on this now, by creating the necessary art assets following the guide here:
https://doc.qt.io/qt-5.11/qtquickcontrols2-imagine.html

I'd personally prefer to see a style closely resembling (or derived from) official client UI.

That said, it might be nice to have a 2nd or 3rd option?

[Meta] Create Replacement Assets for Custom Client

Summary

This is a Meta issue for tracking efforts to create or recreate assets for a future custom client. We're still a little ways off from being able to utilize anything, but we've received a large number of queries from members of the community looking to contribute this type of content. Because of that interest, I wanted to create this meta issue to track what we'll need and provide a place for those users to express their interest (where I wont lose it later =P)

Assets We'll Need (in no particular order)

  • Launcher and Login Background(s)
  • Server and Client Selection Screen Backgrounds
  • General UI elements for Launcher, Login, In Game UI Screens #6
  • Icons for applications, icons for powers, inspirations, salvage, etc
  • Music for Launcher and Login/CharSel screens
  • In-game music, for zones, missions, night club, etc.
  • In-game sound effects for powers, movement, ambient noise
  • Other stuff I'm forgetting.

How to help!

If you're interested in creating or helping to create any of these assets, please post a reply to this Issue, and speak about what your skillset is and which assets you'd like to focus on. Then, if you're ready, feel free to dive in by creating mockups or samples of what you'd like to contribute. You can post those samples in a NEW issue specific to your goal, or if ready for real review, submit them to this github repo as a Pull Request.

As always, check in on the #art-and-assets channel on our discord with any questions.

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