curve-editor's People
Forkers
012h luongthanhvu250990 andronov04 zengzhining ynsszr worqstudios jianyunli obha winterdl bantamjoe vanlecs09 android272 joel64m dogorafael balashanmugam shinjayu mcaisw freewebtime corum markays mpforce1 intermedia-jinwoong sree2000 pranishdutt jacekdudzik yongil andytq trinhvo zackowens18 belzecue sasaki-taku johnbardoe nheinstein10 rmasarovic nhannx fatihaysel joaosant0s mrhometown stadoblech hunter10 tianlee88 ruchirraj elongame blcha789 4ntice eshwaranad afrixea swizardww alexdoan3011 nadogeto maxakbar shinyolivia vetlo adriancabrera pjlovepb kassef magikarpsushi amoraleite achrapko nicewizzard longde123 masterchef8 changgyu-oh eugenioc2 glorgs galactromeda maraon99 drunk3n-p1nky mahdidavoodik wortho27 poussinelitiste unity-code-examples lucifer261193 miccinov dracau roli1208 qcz01 study-game-engines nanditho loyukcurve-editor's Issues
It doesn't run "Visible when not selected" settings
I adding points using "AddSegmentToPoint" function but i can not show curve in the scene and game windows. Therebefore, i can't perform curve related operations.
I would really appreciate if you can help.
Will this series be fininised?
Hi. Hope u take time to implement the vehicle on this curve editor
Get distance from path
I'm trying to make a car environment, and I would like to find the cross track error (the distance the car has from the centre of the road). How can this be done with this path tool?
Which version of Unity is this? Plans to update for 2018?
LoopIndex fails when given an index that is less than -List.Count.
You probably know this already but I just wanted to point out that the LoopIndex method fails when given an index that is less than -List.Count.
For example this fails:
// fails
int count = 360;
int index = -361;
int invalidIndex = (index + count) % count;
Console.WriteLine(invalidIndex); // writes -1
Here is a solution that preserves the original function output but also supports indexes less than -List.Count
// solution
int count = 360;
int index = -361;
int i = index % count;
if ((i < 0 && count > 0) || (i > 0 && count < 0)) i = i + count;
Console.WriteLine(i); // writes 359
The solution only performs i+count
when the signs of i
and count
are different.
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