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CS Senior Comprehensive Project - Procedurally Generated Dungeons. This final comprehensive project can be best described as a Minimum Viable Product of a roguelike game developed in the Unity Engine with C#. The game contains a procedural generation algorithm with lock-and-key puzzle elements to obscure the player's path to the final boss.

Home Page: https://seanemery1.github.io/PDF-Procedural-Roguelike/

C# 92.95% ShaderLab 6.03% HLSL 1.02%
roguelike-game roguelike procedural-generation puzzle-solver unity2d csharp universal-render-pipeline lock-and-key

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