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Seanba avatar Seanba commented on August 16, 2024

Could you send me an example TMX file? Sometimes there are Tiled features
I'm not aware of and this might be one of them.

Best,
Sean

On Tue, Mar 22, 2016 at 10:50 AM, ashwin911 [email protected]
wrote:

If I create a new type with a property in the Object Type Editor and add
that type to an object, I can see the property in the properties window of
that object. But when I export it, only properties that have been created
per object in the Properties window appear in the XML file.


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#31

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ashwin911 avatar ashwin911 commented on August 16, 2024

I've added a fireOn property in the Object Types Editor. I think I know what the problem is. The properties created in Object Types Editor aren't written to the TMX file but need to be exported separately to a XML file and reimported if you open the TMX map on a different computer. I have included that xml file in the zip file.

objectTypeEditor export test.zip

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Seanba avatar Seanba commented on August 16, 2024

I see what you mean now. It looks like the Object Types Editor is still a
work in progress. I'll talk to Bjorn to see what his plans are. For
Tiled2Unity I will require the object type data to somehow be referenced
from the TMX file.

On Tue, Mar 22, 2016 at 11:31 AM, ashwin911 [email protected]
wrote:

I've added a fireOn property in the Object Types Editor. I think I know
what the problem is. The properties created in Object Types Editor aren't
written to the TMX file but need to be exported separately to a XML file
and reimported if you open the TMX map on a different computer. I have
included that xml file in the zip file.

objectTypeEditor export test.zip
https://github.com/Seanba/Tiled2Unity/files/184502/objectTypeEditor.export.test.zip


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#31 (comment)

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Seanba avatar Seanba commented on August 16, 2024

Hi Ashwin, with the latest version of Tiled2Unity (1.0.5.0) your default property values will now be exported as you'd expect. You are required to point Tiled2Unity to your Object Types XML file however.

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