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always-centred's Issues

[BUG] module seems not to work with "selected token option"

Describe the bug
The module seems not to work with the "selected token" option. Nothing happen for the GM or the players.
It works with "Party view" option

**Foundry **

  • Foundry Version 10
  • System [DnD5e]
  • Module Version 007 [LATEST]

**Desktop **

  • OS: [windows 10]
  • Browser [Mozilla]
  • Version 107.01

Thanks for your answer

"GM Control all users pan and zoom?" Setting does not safe

Hi,

With the newest Version i noticed that the "GM Control all users pan and zoom?" checkbox is always unchecked when i reload my Foundry Page.
Same thing happens when i log out and log back in.
So i think the checkbox simply does not save its state when reloading the page.

In V9 auto zoom doesn't work when controlled by GM

Describe the bug
When auto zoom and GM control are both turned on, when tokens are moved, no change of camera happens and an error shows up in the console:

12always-centred.js:252 Uncaught TypeError: Cannot read properties of undefined (reading '_velocity')
[Detected 1 package: always-centred]
    at runmainprocess (always-centred.js:252)
    at DMControl (always-centred.js:52)
    at o.<anonymous> (always-centred.js:87)
    at o.T.emit (index.js:143)
    at o.value (socket.js:276)
    at o.value (socket.js:263)
    at o.value (socket.js:231)
    at s.T.emit (index.js:143)
    at s.value (manager.js:200)
    at a.T.emit (index.js:143)
    at a.value (index.js:105)
    at s.value (manager.js:192)
    at a.T.emit (index.js:143)
    at a.value (socket.js:323)
    at o.T.emit (index.js:143)
    at o.value (transport.js:99)
    at o.value (transport.js:92)
    at WebSocket.ws.onmessage (websocket.js:76)

Foundry (please complete the following information):

  • Foundry Version v9 (238)
  • System dnd5e 1.5.6
  • Module Version 0005

Desktop (please complete the following information):

  • OS: Windows 10
  • Browser Chrome
  • Version 96.0.466.110

V10 compatibility

Hi! I love your module! It makes playing foundry a more intuitive and smooth experience for me and my players. I recently upgraded to V10 of foundry and was wondering if there are any plans to make this module compatible with V10? No matter what, thanks for all the great work you have done!

Request: Always Centred on Combat Turn

Really enjoying this module and marking tracking our group for twitch much easier. For combat it would be awesome if it could automatically track whoever's combat turn it was as a 3rd option to party/selection.

Seems to be v11 compatible :) - but versioning is a bit confusing

This may not be a "hard" bug report, but I can't find a better place for my question. I apologize in advance if this should be the wrong "channel".

First of all, the good part: It seems to me that this mod (which I really love!) runs fine in Foundry v11.
Might be good to know for others and the author.

My question is: Why do the versions given in the release (V0008) and the module.json (0087) differ?

Probably isn't a big issue. It's only that I plan to add always-centred as "recommended" dependency to one of my own mods(as this is something the new Foundry version 11 supports): https://github.com/coffiarts/FoundryVTT-hot-pan
So I am uncertain what version to put there as "verified version".

image

Any clarification on that would help.

[Withdrawn] Zoom Level Additions

Hi @SDoehren, first just want to say this mod is great. Such a simple concept that has really added so much to the game. Thank you!

After using this for several months, one thing that has never worked well for me is the auto-zoom. It sets an arbitrary zoom level (.60) that is a little too zoomed out for me and the players. Because of that, I've always had to play with the auto-zoom off.

What would be amazing is if you could add 1 or 2 of the following:

  1. Allow GMs to set that default zoom percent. Custom default zoom for Global (all scenes) would work fine but Per Scene would be even better!
    AND/OR
  2. Allow GMs to set the Minimum Zoom level as well. This could be useful on it's own but also if #1 is too difficult to implement then this could be used for the same purpose.

If only one option is feasible, for me #1 would be the most important.

Thanks!

Black map layer with v0.9.9

Hi,

I'm not sure if this is just me, or a 0.9.9 issue for always-centred. When I use this (on its own, no other modules) the map layer will no longer load, I just get a black screen. Its almost like a new layer is being added over the screen which is stopping anything else working. This isn't the only module I have that seems to have this issue unfortunately.

Automatic zoom doesn't work

Describe the bug
I noticed that the automatic zooming doesn't work. I'm using Foundry 11 build 315.
I use the module with party view. The only thing it does right now is move the position but the zoom doesn't work no matter what I set it to. I noticed there's an error in the console each time there's token movement.

To Reproduce
Steps to reproduce the behavior:

  1. Launch a game with always centered module.
  2. Use party view.
  3. Move the tokens around.
  4. See error.

Expected behavior
A clear and concise description of what you expected to happen.

Screenshots
image

Foundry (please complete the following information):

  • Foundry Version [11]
  • System [Pathfinder 1E]
  • Module Version [0011]

Desktop (please complete the following information):

  • OS: [Windows 10]
  • Browser [Foundry Client]

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