Comments (1)
The triangulation is done using the lifting method. For a 3d triangulation this requires the convex hull in 4d to be calculated where the 4th value is the 3d positions squared distance from the origin.
It wont work if its not done in 4d.
from hull-delaunay-voronoi.
Related Issues (13)
- Tagging/identifying vertices used during Voronoi mesh generation HOT 1
- Incremental Delaunay HOT 3
- Generating irregular (non-convex) meshes HOT 1
- All triangles are not rendered HOT 7
- Question: is there a way to get adjacent voronoi cells?
- UpdateAdjacency method under Simplex.cs HOT 1
- Support for using UnityEngine.Vector3[] instead of Vertex3[] in ConvexHull3.Generate()
- mesh.recalculateBounds
- Some lost cells of 3d Delaunay HOT 4
- Some lost cells of 3d Delaunay (reopened) HOT 3
- Generate 3D Voronoi Diagram from Sites?
- How to add constraints?
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