Comments (3)
You can’t. It’s not a incremental triangulator.
from hull-delaunay-voronoi.
Its not possible to make a few changes to update the simplexes with a addition of one more point?
from hull-delaunay-voronoi.
It’s a lift based method. If you want to add a new point you have to re run the whole algorithm from the start. Lift methods are faster and generalise to any dimension of space easier but are not incremental.
from hull-delaunay-voronoi.
Related Issues (13)
- Tagging/identifying vertices used during Voronoi mesh generation HOT 1
- Generating irregular (non-convex) meshes HOT 1
- All triangles are not rendered HOT 7
- Question: is there a way to get adjacent voronoi cells?
- UpdateAdjacency method under Simplex.cs HOT 1
- Support for using UnityEngine.Vector3[] instead of Vertex3[] in ConvexHull3.Generate()
- DelaunayTriangulation3 and the 4th Dimension HOT 1
- mesh.recalculateBounds
- Some lost cells of 3d Delaunay HOT 4
- Some lost cells of 3d Delaunay (reopened) HOT 3
- Generate 3D Voronoi Diagram from Sites?
- How to add constraints?
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from hull-delaunay-voronoi.