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View Code? Open in Web Editor NEWSonyEricsson "Everchanging theme" standby animation wallpaper
License: GNU General Public License v3.0
SonyEricsson "Everchanging theme" standby animation wallpaper
License: GNU General Public License v3.0
@Doctoror Can you help me somehow?
If you set the screen resolution to 240*320, you can notice artifacts of the display of objects. It is clearly visible on the "Dandelions". I understand what this is about, but I can't find a solution to how it can be improved.
This problem occurs in the function of converting vector graphics to a raster texture here
When the vector graphics line is very thin and the resolution of the bitmap texture is not enough.
It should be drawn based on the pixels of the outer contour of the line. But it draws based on the internal pixels of the contour.
The texture flashes when changing the direction of movement.
Hi!
Thank you for these awesome wallpapers!
Should this wallpaper change background throughout the day? After installation, I even saw two eyes once. But now itβs just a green background and flying dandelion seeds. All permits have been allowed. I reinstalled it twice.
Android 13, OnePlus Ace 2 Pro.
Hi!
Only app module committed instead of the whole project.
The parent directory with root build.gradle
, settings.gradle
and gradle
directory with wrapper
is missing.
Please commit the parent directory of this directory.
When I try to build with inifyEnabled true
I get
> Task :app:minifyDebugWithR8
Supplied proguard configuration does not exist: .../app/proguard-rules.pro
This is because your proguard-rules.pro
was never committed.
I can add mine with empty config but I don't know if you had any custom rules defined there so I wanted to ask first.
Or you can add and merge it yourself.
Hi!
The device
Sony XQ-BC72
QUALCOMM build: c263890aed, Ifb496a9c37
Build Date: 06/27/22
Build Config: S P 10.0.7 AArch64
Driver Path: /vendor/lib64/egl/libGLESv2_adreno.so
PFP: 0x016dc094, ME: 0x00000000
When I try to render I get
A Fatal signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x70075afc70 in tid 28997 (GLThread 1800), pid 28924 (at.everchanging)
A Cmdline: com.scrat.everchanging
A pid: 28924, tid: 28997, name: GLThread 1800 >>> com.scrat.everchanging <<<
A #07 pc 000000000003f100 [anon:dalvik-classes2.dex extracted in memory from /data/app/~~bdhHeSDYieLqtU565lKmGQ==/com.scrat.everchanging-MczkO5bpeeNQrC8JVIcwUQ==/base.apk!classes2.dex] (com.scrat.everchanging.Scene.render+0)
A #12 pc 000000000000370c [anon:dalvik-classes2.dex extracted in memory from /data/app/~~bdhHeSDYieLqtU565lKmGQ==/com.scrat.everchanging-MczkO5bpeeNQrC8JVIcwUQ==/base.apk!classes2.dex] (com.scrat.everchanging.BackgroundScene.render+0)
A #17 pc 0000000000024228 [anon:dalvik-classes2.dex extracted in memory from /data/app/~~bdhHeSDYieLqtU565lKmGQ==/com.scrat.everchanging-MczkO5bpeeNQrC8JVIcwUQ==/base.apk!classes2.dex] (com.scrat.everchanging.EverchangingRender.render+0)
A #22 pc 0000000000023e98 [anon:dalvik-classes2.dex extracted in memory from /data/app/~~bdhHeSDYieLqtU565lKmGQ==/com.scrat.everchanging-MczkO5bpeeNQrC8JVIcwUQ==/base.apk!classes2.dex] (com.scrat.everchanging.EverchangingRender.onDrawFrame+0)
---------------------------- PROCESS ENDED (28924) for package com.scrat.everchanging ----------------------------
What fixes the crash is disabling glUniform1i
:
//GLES20.glUniform1i (object.mTexture, GLES20.GL_TEXTURE0);
The screen touch animation continues to play after the screen is unlocked
Sometimes an animation made at 40 frames per second starts playing at 20 frames per second. The reason was not found
The animation of the "FAIRY" is not correct and plays faster than necessary
@Doctoror After adding a pool of objects, sometimes the textures of objects do not behave correctly. The pattern cannot be identified.
See video. On the top left, the object is flickering
https://drive.google.com/file/d/1SCpNntTLlb-Bd4bSRL0FziacO6DFEc4F
This behavior is also seen in the animation of "butterflies". I assume that on all the others too.
And he constantly writes an error in the logcat, see
https://drive.google.com/file/d/1l9FUN4OyexqiG3BRqd0repV6erBvzEBd
Calendar should be cached as a field instead of method variable, see:
https://github.com/SCratORS/Everchanging/blob/main/java/com/scrat/everchanging/EverchangingRender.java#L188
https://github.com/SCratORS/Everchanging/blob/main/java/com/scrat/everchanging/BackgroundScene.java#L22
https://github.com/SCratORS/Everchanging/blob/main/java/com/scrat/everchanging/FireWork.java#L38
https://github.com/SCratORS/Everchanging/blob/main/java/com/scrat/everchanging/ButterFlie.java#L1030
https://github.com/SCratORS/Everchanging/blob/main/java/com/scrat/everchanging/Dandelion.java#L270
...
the list is not exhaustive.
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