schultzcole Goto Github PK
Name: Cole Schultz
Type: User
Location: MN, USA
Blog: coleschultz.dev
Name: Cole Schultz
Type: User
Location: MN, USA
Blog: coleschultz.dev
A pathfinding and crowd simulation assignment from my Animation and Planning in Games class.
An implementation of the 5th Edition game system for Foundry Virtual Tabletop (http://foundryvtt.com).
A responsive, flexy, text-based UI layout framework for console applications
A Foundry VTT module that shows a ruler when dragging tokens so you can see how far you've dragged them
A template repository for FoundryVTT module development that comes with versioned CI/CD
Add inline property autocompletion for fields that can use them
Removes the background box from map notes
Allows users to drop entities into the chat box to quickly link them in chat
Adds a textual tag to chat messages to easily identify whether the message is a whisper, blind roll, or self roll.
Makes token borders circular
Adds colored borders to chat messages based on player color
Adds tool tips to the effect icons shown on tokens in the combat tracker.
Allows a GM to define the color of the darkness overlay per scene
Adds additional conveniences and utilities to sidebar context menus
A Foundry VTT module which provides settings to configure the default image for Actors, Items, and Macros
A module which aims to allow customizable extension of the dnd5e system.
A set of Quench (https://github.com/schultzcole/FVTT-Quench) tests for the Foundry dnd5e system.
Allow active effect changes to depend on actor data, even actor data that is modified by other active effects
Adds a type of formatting block to text editors that only GMs can see and edit
Show item uses in resource slots on the attributes tab of the character sheet.
Changes long rests in the dnd5e system to only allow hit dice
Some minimalist enhancements to the core D&D5e rolling workflow. Attempts to stay as close to core as possible while improving convenience.
Changes the blend mode used to blend the lighting layer onto the scene
(OBSOLETE) Players see through their default vision when they control a token without vision
A collection of world scripts that I use in my games. For more info on world scripts, visit https://foundryvtt.wiki/en/basics/world-scripts
Harden your Foundry module or system code with end-to-end UI tests directly within Foundry. Powered by Mocha
Harden your Foundry module or system code with end-to-end UI tests directly within Foundry. Powered by Mocha and Chai.
Adjusts the xp thresholds in the dnd5e system to match the "5e Simple XP" system: https://www.reddit.com/r/DnD/comments/3aduq2/5e_alternative_xp_system_5e_simple_xp_xpost_from/
Gives the ability to apply arbitrary flat bonuses to skill rolls as well as changing the base ability modifier a skill roll uses.
Displays a health indicator for each combatant in the combat tracker
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.