The game engine used to create Slimemageddon
This code base requires SDL2 and OpenGL to build.
Build the project in the terminal using:
Make
./RectWare
This project was originally programed on MacOS.
assets
: images, music, etc. (not included in public repo)src
: source code folderengine
: the game engine code itselfcore
: all the components that make up the game engine
slimemageddon
: all code related to slimemageddonentities
: all entities that make up the game
lib
: helper libraries (thank you Sean Barrett and co. <3)
(For more info see The License) You are free to use this as the base for your own game. While you don't have to credit me, I would really appreciate it :)