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chaoscraft-mod's Issues

Neural Plasticity

(This is a big one) give the Orgs the ability to form and enforce new neurological pathways based on things it encounters in the environment.

Client Side NNet ticks

This will allow us to train bots on a multiplayer server, while computing their decisions client side.

Biological Mutation

Right now Biology is set when a species is created but does not mutate from generation to generation. I need to make it mutate. Generations that are more advanced should have more Eyes, memory, etc

When hovering over NN object, highlight lines

Right now the neural net is crowded and it's hard to see some of the line connections. This will only become worse when more advanced neural nets are created. It would be nice if when you hover your mouse over a neuron its lines go over the other neurons (it's kinda hard to see where they connect right now since they are so close together) and maybe give an outline to the lines.

Automated Jar Build and deploy

This will build and release the Mod when I tag a release then push it up for download (Something like that). This will allow people to use it with out installing gradle and all that stuff

SimModel versioning

I need a way to push out new simModels without disrupting the trainers running the mod

Spawning on lava

So i have the spawn block near a lava pool and they sorta just hover ontop of the lava whenever they should be sinking into it. i have to hit them in to be able to make them burn

Basic Targeting

Allows the bots to pick a specific target to focus on. Target blocks, target NPCs, etc.
Then allows them to use the pitch/yaw/distance to it as an Input

BUILD FAILED

Task :compileJava FAILED

FAILURE: Build failed with an exception.

  • What went wrong:
    Execution failed for task ':compileJava'.

Could not resolve all files for configuration ':compileClasspath'.
Could not find net.minecraftforge:forge:1.15.2-31.1.19_mapped_snapshot_20200203-1.15.1.
Searched in the following locations:
- https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.15.2-31.1.19_mapped_snapshot_20200203-1.15.1/forge-1.15.2-31.1.19_mapped_snapshot_20200203
-1.15.1.pom
- https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.15.2-31.1.19_mapped_snapshot_20200203-1.15.1/forge-1.15.2-31.1.19_mapped_snapshot_20200203
-1.15.1.jar
- file:/C:/Users/Home/.gradle/caches/forge_gradle/bundeled_repo/net/minecraftforge/forge/1.15.2-31.1.19_mapped_snapshot_20200203-1.15.1/forge-1.15.2-31.1.19_m
apped_snapshot_20200203-1.15.1.pom
- file:/C:/Users/Home/.gradle/caches/forge_gradle/bundeled_repo/net/minecraftforge/forge/1.15.2-31.1.19_mapped_snapshot_20200203-1.15.1/forge-1.15.2-31.1.19_m
apped_snapshot_20200203-1.15.1.jar
- https://libraries.minecraft.net/net/minecraftforge/forge/1.15.2-31.1.19_mapped_snapshot_20200203-1.15.1/forge-1.15.2-31.1.19_mapped_snapshot_20200203-1.15.1
.jar
- https://repo.maven.apache.org/maven2/net/minecraftforge/forge/1.15.2-31.1.19_mapped_snapshot_20200203-1.15.1/forge-1.15.2-31.1.19_mapped_snapshot_20200203-1
.15.1.pom
- https://repo.maven.apache.org/maven2/net/minecraftforge/forge/1.15.2-31.1.19_mapped_snapshot_20200203-1.15.1/forge-1.15.2-31.1.19_mapped_snapshot_20200203-1
.15.1.jar
Required by:
project :

  • Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

  • Get more help at https://help.gradle.org

Deprecated Gradle features were used in this build, making it incompatible with Gradle 6.0.
Use '--warning-mode all' to show the individual deprecation warnings.
See https://docs.gradle.org/5.6/userguide/command_line_interface.html#sec:command_line_warnings

BUILD FAILED in 4m 1s
1 actionable task: 1 executed

C:\Users\Home\chaoscraft-mod>

Reward Prediction

Allow the bots to predict rewards and give them additional points if they predict correctly.

Stage env

I need to set this up so I am not deploying to prod as you guys are training

Area of Focus

Allows for more detailed view of the bots world and the ability to perceive objects further away

Org Basic Memory

Give the ability to set basic values in memory. It will prob need a biological factor for that

Dont reward for crafting any item

Reward only for items that help them survive like tools, armor, crafting table and furnace. Idk how good the bots vision is but they might not need torchs because they can see in the dark.

Unique Skins

Allow species to have unique skins and allow the bots to detect that as an observable attribute.

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