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View Code? Open in Web Editor NEWQuick and dirty .NET rewrite of the SCUMM and Virtual Theatre engines of the project scummvm.
License: GNU General Public License v3.0
Quick and dirty .NET rewrite of the SCUMM and Virtual Theatre engines of the project scummvm.
License: GNU General Public License v3.0
I don't have any Windows computer currently that I could compile nscumm and JSIL on, however I'm genuinely interested in the viability of such a port.
Has it ever been attempted before to compile nscumm with JSIL, providing a universal web application that can be run on most devices (including the browser)?
Incorrect text position and speed.
when displaying "SCUMM� SYSTEM"
crash in GetCharWidth() function
don't draw the entire scene, manage dirty objetcs and so on
Can I get prebuild xap/appx to deploy in my W10M phone please?
if we hit F5 for Desktop or camera button for Windows Phone, show the main menu
I upgraded the WindowsGL project locally to use the latest version of MonoGame.
This involves using MonoGame's DynamicSoundEffect code.
When running the Dig I get a weird OutOfMemory Exception at the following location https://github.com/scemino/nscumm/blob/master/Engines/NScumm.Scumm/ScummEngine6.cs#L180
The call stack is as follows
NScumm.Scumm.ScummEngine6.() in /Users/dean/Documents/Sandbox/nscumm/Engines/NScumm.Scumm/ScummEngine6.cs:183 NScumm.Scumm.ScummEngine.ExecuteOpCode(byte opCode) in /Users/dean/Documents/Sandbox/nscumm/Engines/NScumm.Scumm/ScummEngine.cs:590 NScumm.Scumm.ScummEngine.Step() in /Users/dean/Documents/Sandbox/nscumm/Engines/NScumm.Scumm/ScummEngine.cs:570 NScumm.Scumm.ScummEngine.RunCurrentScript() in /Users/dean/Documents/Sandbox/nscumm/Engines/NScumm.Scumm/ScummEngine.cs:602 NScumm.Scumm.ScummEngine.RunAllScripts() in /Users/dean/Documents/Sandbox/nscumm/Engines/NScumm.Scumm/ScummEngine_Script.cs:876 NScumm.Scumm.ScummEngine.Loop() in /Users/dean/Documents/Sandbox/nscumm/Engines/NScumm.Scumm/ScummEngine.cs:732 NScumm.Scumm.ScummEngine.Run() in /Users/dean/Documents/Sandbox/nscumm/Engines/NScumm.Scumm/ScummEngine.cs:617 NScumm.MonoGame.ScummScreen.UpdateGame() in /Users/dean/Documents/Sandbox/nscumm/NScumm.MonoGame/Screens/ScummScreen.cs:129 NScumm.MonoGame.ScummScreen.<LoadContent>b__11_0() in /Users/dean/Documents/Sandbox/nscumm/NScumm.MonoGame/Screens/ScummScreen.cs:81 System.Threading.Tasks.Task.InnerInvoke() in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/Tasks/Task.cs:2879 System.Threading.Tasks.Task.Execute() in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/Tasks/Task.cs:2502 System.Threading.Tasks.Task.ExecutionContextCallback(System.Threading.Tasks.Task obj) in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/Tasks/Task.cs:2865 System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Threading.Tasks.Task state, bool preserveSyncCtx) in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/executioncontext.cs:957 System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Threading.Tasks.Task state, bool preserveSyncCtx) in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/executioncontext.cs:904 System.Threading.Tasks.Task.ExecuteWithThreadLocal(System.Threading.Tasks.Task currentTaskSlot) in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/Tasks/Task.cs:2827 System.Threading.Tasks.Task.ExecuteEntry(bool bPreventDoubleExecution) in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/Tasks/Task.cs:2760 System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/Tasks/Task.cs:2707 System.Threading.ThreadPoolWorkQueue.Dispatch() in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/threadpool.cs:856 System.Threading._ThreadPoolWaitCallback.PerformWaitCallback() in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/threadpool.cs:1211
There is no sound/music for the Universal Windows Platform
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