NOTE 28 Dec 2022: This repo hasn't been actively maintained for a while (it's still on aframe 0.8) and I don't plan on upating it, so I've placed it into Archive/read-only mode.
Boilerplate for creating WebVR scenes with A-Frame using TypeScript. Based on the original aframe-boilerplate with TypeScript and Webpack goodness added.
You can fork this repo to get started, if you'd like to maintain a Git workflow.
This repo provides a script (create-new.sh
) that helps you quickly stand up a new project based on the boilerplate.
After you have forked this repo, clone a copy of your fork locally and you'll be have your scene ready in these few steps:
git clone https://github.com/sbrudz/ts-aframe-boilerplate.git
cd ts-aframe-boilerplate
./create-new.sh my-new-project
cd my-new-project
npm start
๐ฑ Mobile pro tip: Upon starting the development server, the URL will be logged to the console. Load that URL from a browser on your mobile device. (If your mobile phone and computer are not on the same LAN, consider using ngrok for local development and testing. Browsersync is also worth a gander.)
The A-Frame best practices recommend putting your application logic in components. This boilerplate sets you up to do that.
The src/index.ts
file is your entry point to add application logic. There's currently an example component in there. You
can either modify what's in there or add more components as separate source files and import those into the index.ts file.
To make changes to the HTML, edit the src/index.html
file. When you start the dev server or publish your project, webpack
uses this file as a template and adds the generated bundle of code to the header. The generated files all end up in the
dist
folder.
Note that because the bundle.js file is appended to the header, your DOM won't be ready at the time the file loads so you won't be able to write code that finds HTML elements in the body of your document. Instead, you should wrap your code within an A-Frame component (in the init or update methods). This code will then be run at the correct point in the A-Frame lifecycle.
If you have assets to include, such as textures, place them in the src/assets
directory. Webpack will serve these assets up
at the /assets
location. For example, on your local server, they would be available at http://localhost:3000/assets
.
To reduce the generated bundle size, the A-Frame library is marked as an external library in webpack, which means that webpack will not
bundle it and instead is expecting A-Frame to be included on the page already. The index.html file is loading it from the
aframe.io site. If you want to decouple yourself from depending on an external CDN like this, you can change this behavior by
editing webpack.config.js
to remove A-Frame from the externals section and putting import 'aframe';
at the top of src/index.ts
.
After that is done, you'll no longer need to include A-Frame via a script tag in index.html.
If you don't already know, GitHub offers free and awesome publishing of static sites through GitHub Pages.
To publish your scene to your personal GitHub Pages:
npm run deploy
And, it'll now be live at http://your_username
.github.io/ :)
To know which GitHub repo to deploy to, the deploy
script first looks at the optional repository
key in the package.json
file (see npm docs for sample usage). If the repository
key is missing, the script falls back to using the local git repo's remote origin URL (you can run the local command git remote -v
to see all your remotes; also, you may refer to the GitHub docs for more information).
First make sure you have Node installed.
On Mac OS X, it's recommended to use Homebrew to install Node + npm:
brew install node
To install the Node dependencies:
npm install
To serve the site from a simple Node development server:
npm start
Then launch the site from your favourite browser:
This program is free software and is distributed under an MIT License.