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Santiago Aguilar Córdoba's Projects

akvfx icon akvfx

Azure Kinect plugin for Unity VFX Graph

driven-decals icon driven-decals

A mesh-based PBR decal system for Unity's universal render pipeline.

kassets icon kassets

Unity's Scriptable Object Architecture.

mathfs icon mathfs

Expanded Math Functionality for Unity

meshtosdf icon meshtosdf

Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime

openpose icon openpose

OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation

packagedependencymapper icon packagedependencymapper

This tool will search for Unity packages and map their dependencies into a graph that can be outputted in various ways.

sdfr icon sdfr

a signed distance field baker for Unity

shadergraph-custom-lighting icon shadergraph-custom-lighting

A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built for Unity 2019.2 .

shadergraphexample icon shadergraphexample

はてなブログのシェーダーグラフメモの記事で紹介しているシェーダーグラフの配布

smrvfx icon smrvfx

An example that shows how to pass data from a skinned mesh renderer to a visual effect graph.

spaceshipdemo icon spaceshipdemo

Spaceship Demo - AAA Playable First person demo showcasing effects made with Visual Effect Graph and rendered with High Definition Render Pipeline

spriteauditor icon spriteauditor

Sprite Auditor its the helping tool you need when optimizing your binary size or draw calls, give you visibility of what is happening to the game.

unity-texture-packer icon unity-texture-packer

:hammer: Utility to combine color channels from different textures into a single output.

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