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A Unity demo project using VRTK, PhotonNetwork and PUNVoice
Sample project for automotive assets in Unity using the Pixyz Plugin for Unity
Post Processing Stack
Utility scripts for the post processing stack
Simulation of the 424 in Unity using Vehicle Physics Pro
⬇️ Keep your forks up-to-date via automated PRs
RainDropEffect for the Unity Asset Store
Blender Addon to Render Cube Map
A signed distance function generator running inside Unity
a signed distance field baker for Unity
Tool to erase visible seams in textures and tearing in geometry images. Release copy including a web service.
Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.
Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.
Shadergraph version of the HDRP/Lit shader.
Convert ShaderToy to Unity HLSL/CG
Displacement with Dispersion
Shadertoy shaders to unity Universal SRP screenspace shaders
Simple DXR powered PathTracer in Unity
Spaceship Demo - AAA Playable First person demo showcasing effects made with Visual Effect Graph and rendered with High Definition Render Pipeline
A powerful Unity ECS system to render massive numbers of animated sprites.
This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping framework. This is a new framework which allows you to do layering/compositing of bump/normal maps including support for both multiple sets of texture coordinates as well as procedurally generated texture coordinates and geometry. Furthermore, it provides proper support and integration for bump maps defined on a volume such as parallel projections, triplanar projection and noise–based functions. The implementation is based on the paper "Surface Gradient Based Bump Mapping Framework". The project was made with Unity 2019.3.2f1 and hdrp+shader graph package 7.2
PBR Grass Geometry shader for Unity
Testbed project for Unity HDRP (High Definition Render Pipeline)
Procedural generation of tree models in blender
Unified 3D Material (U3M)
Desktop Duplication API implementation for Unity (only for Windows 8/10)
Reactive Extensions for Unity
GitHub for Unity
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.