samsface / godot-pokemon Goto Github PK
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License: MIT License
Web dev (JS ecosystem) by day, but new to godot. I'm trying to get my bearings with this demo project.
I want to increase the move speed of the player and other stuff. I dug around looking for a constant "speed" or "velocity" or something, to no avail. All the info I'm seeing on increasing speed says multiply the values of the Vector2 arguments, but that results in a dictionary error?
I it looks like you're just using stock classes and methods so I cant' tell why this is failing. Any suggestions?
Thanks for doing this, and thanks for the tutorial series.
I would suggest adding an MIT License
https://docs.github.com/en/communities/setting-up-your-project-for-healthy-contributions/adding-a-license-to-a-repository
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