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onedudeengine's Introduction

My Nameless Game Engine

In developement Game Engine inspired by The Unity Engine, write in c++ with focuses on high performace, be small and easy to use

Screenshots

Screenshots 1 Screenshots 2 Screenshots 3

How Compiler And Run with Visual Studio Compiler

cmake -S . -B build

cmake --build build --config Release

./build/Release/Sandbox

Current Features

  • ECS
  • JobSystem
  • 3D Renderer, PBR, Lights, Shadow, Forward Rendering
  • 3D Physics
  • Dear ImGui Support
  • Editor
  • Native Scripting
  • Dynamic Module
  • Audio
  • Navmesh
  • Platform (Windows Desktop)
  • Graphic Api (Opengl 4.6)

Planned Features

  • Lua Scripting
  • Global Illuminations
  • Seamless C++ scripting | c++ hot reloading
  • 2D Features(Sprite, Tile map)
  • Double Precision
  • GPU Driver Renderer
  • Vulkan Support

Roadmap

See the Roadmap to Version 1.0

Lean References

onedudeengine's People

Contributors

samoliverdev avatar

Stargazers

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Watchers

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