Code Monkey home page Code Monkey logo

csci5570's Introduction

CSCI5570 Parameter Server Project Demonstration

In courtesy of the Husky team. Special thanks to Yuzhen Huang. This repo serves as a demo for the course project. Please do not be limited to it and feel free to use or modify the codes to suit your own design. You may also choose a completely different design.

Install & Run

Git clone this repository by

git clone https://github.com/TatianaJin/csci5570.git
cd csci5570

Create a directory for putting compiled files, and configure cmake.

mkdir build && cd build
cmake .. -DCMAKE_BUILD_TYPE=Debug

See the make list by make help, and make anything in the list by make ${ANYTHING}

cd build/     # cd to the build directory
make -j4      # build all the targets
./HuskyUnitTest  # run all unit tests
./HuskyUnitTest --gtest_filter=TestServerThread.RegisterModel  # run a specific test

Some tools:

  • glog. You may use GLOG_logtostderr=1 ./HuskyUnitTest to print the LOG(INFO) information to the console.
  • gtest.
  • Actor model
  • cmake
  • C++ (C++11, multi-threading, std::move, rvalue reference, classes...)

Overview

Mind map

Below are the milestones for each week.

Milestone 1: Get familiar with the communication module and actor abstraction

  • The mailbox is provided as a bottom layer communication module
  • The prototypes of server threads, worker threads, and communication threads are also provided for your reference
  • There are some utility files for compilation and testing for your reference

Milestone 2: Create server threads and their model storage

  • Check the overall picture about the worker and server in test/test_worker.cpp and test/test_server.cpp.
  • Understand how the modules on the server side work together.
  • Implement server_thread.cpp according to the information given in server_thread_test.cpp.
  • Implement map_storage.hpp according to the information given in map_storage_test.cpp.

Milestone 3: Distribute the model to servers

  • Check base/abstract_partition_manager.hpp and implement your parititoning strategies
  • You should have tried implementing MapStorage in the previous milestone. You may try other storage method such as using vector.
  • Write a small program to link the paritition manager with the storages and to initialize storages associated with different server threads

Milestone 4: Now the workers come into play

  • Check worker/kv_client_table_test.cpp. Understand how AbstractCallbackRunner and AbstractPartitionManager functions and how the modules on the worker side work together
  • Understand how model parameters are rendered to users in the process from mailbox receiving messages, to worker threads invoking callbacks, and finally to KVClientTable returning with completed requests
  • Implement a callback runner to handle reply messages
  • Implement KVClientTable according to the information given in worker/kv_client_table_test.cpp

Milestone 5: Feed the training data

  • Check the io folder and understand how to connect to HDFS and coordinate data loading among workers
  • Take a look at test/test_hdfs_read.cpp and see how the connector may be used to load data
  • Check the lib folder for the abstraction of data loaders and labeled sample
  • Implement the data loaders and parsers. Understanding the producer-consumer paradigm may help

Milestone 6: Orders are to be established

  • Check the tests for the three consistency models and understand the expected behaviors
  • Check the pending buffer and progress tracker interface
  • Implement ASP, BSP, and SSP models

Milestone 7: Put together and run

  • Check the tests and complete engine.cpp, info.hpp, simple_id_mapper.cpp, and worker_spec.cpp
  • Write a script to launch the system on the cluster

Hints for the driver part

Here I highlight some hints for the driver of the user program

Worker threads in Engine, SimpleIdMapper, Info

There are two kinds of worker threads:

  1. User worker thread (spawned in Engine::Run, corresponding to SimpleIdMapper::node2worker_ and user thread in the mind map). User worker threads run the UDF specified in tasks, i.e. carry out the main computation. The worker_id and thread_id of each user worker thread is allocated via Engine::AllocateWorkers and can be fetched from the returned WorkerSpec instance. The worker_id and thread_id should be put into an Info instance and passed to the UDF.
  2. Worker helper thread (corresponding to Engine::worker_thread_, SimpleIdMapper::kWorkerHelperThreadId, SimpleIdMapper::node2worker_helper_, and WorkerThread in the mind map). This thread is responsible to invoke the callbacks registered by KVClientTable through an AbstractCallbackRunner instance. Namely, this thread works in the background to help handle the reponses to the get requests issued by the user worker threads. Please notice that the AbstractCallbackRunner should contain the callbacks for each KVClientTable instance owned by the user workers. Do not just copy the FakeCallbackRunner I implemented in the test files, which has only two callbacks.

The constants in SimpleIdMapper

There are four constants: kMaxNodeId, kMaxThreadsPerNode, kMaxBgThreadsPerNode, and kWorkerHelperThreadId.

  1. The id range for each node i is [i * kMaxThreadsPerNode, (i+1) * kMaxThreadsPerNode).
  2. The server threads use the range [i * kMaxThreadsPerNode, i * kMaxThreadsPerNode + kWorkerHelperThreadId), and server ids are allocated using SimpleIdMapper::Init.
  3. The worker threads (in the background, also referred as worker helper threads) use the range [i * kMaxThreadsPerNode + kWorkerHelperThreadId, i * kMaxThreadsPerNode + kMaxBgThreadsPerNode), also allocated using SimpleIdMapper::Init.
  4. The user worker threads created when running the task use the range [i * kMaxThreadsPerNode + kMaxBgThreadsPerNode, i * kMaxThreadsPerNode + kMaxThreadsPerNode). The user worker ids are manipulated by SimpleIdMapper::AllocateWorkerThread and SimpleIdMapper::DeallocateWorkerThread.

csci5570's People

Contributors

samjjx avatar tatianajin avatar tkwong avatar yuzhen11 avatar lonourney avatar rickai avatar

Watchers

 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.