Playing with generation of closed surfaces with hexagonal planar faces, approximating a sphere.
Using p5.js for WEBGL rendering
- https://medium.com/game-dev-daily/four-ways-to-create-a-mesh-for-a-sphere-d7956b825db4 http://onlinelibrary.wiley.com/doi/10.1029/2004GC000734/full
- https://journals.ametsoc.org/doi/pdf/10.1175/MWR2991.1
- https://esrl.noaa.gov/gsd/nim/references/geometric_properties_of_the_icosahedral_hexagonal_grid_on_the_two_sphere.pdf http://wiki.c2.com/?HexGridSphere
- https://scholar.harvard.edu/files/humayun/files/2012_ij_primaldualmesh_0.pdf
- https://www.stat.washington.edu/people/wxs/Tiling/tiling.pdf
- https://link.springer.com/chapter/10.1007/978-3-540-39422-8_9 http://graphics.stanford.edu/courses/cs468-10-fall/LectureSlides/02_Basics.pdf
- https://pages.mtu.edu/~shene/COURSES/cs3621/SLIDES/Mesh.pdf http://www.dtic.mil/dtic/tr/fulltext/u2/755141.pdf
- https://stackoverflow.com/questions/19011166/spherical-voronoi-tessellation-with-java-7-need-fix-for-winding-vertices-around?noredirect=1&lq=1