samboots / modern-vulkan Goto Github PK
View Code? Open in Web Editor NEWA test render engine using the VK_EXT_shader_object vulkan extension for pipeline-less rendering.
A test render engine using the VK_EXT_shader_object vulkan extension for pipeline-less rendering.
Color unpacking is messed up, have to do that due to vertex pulling. Maybe just support vertex buffers here?
Big chunk of a upload buffer and then separate that into pools for different threads/systems.
Cache all the loaded assets into a special custom format.
Do this in steps
BBImage filtering seems messed up
image blitting like I do now is cringe
Try different meshes, this could be many factors not working
It's a bit of a frankenstein
Nice idea, does it work?
it sucks, improve it
also make it so that a upload buffer when it can't allocate space it will try to get more memory by allocating a different upload buffer
Just means create a part of the vertex buffer that can befreed
Would be nice to get a preview of what a model should look like.
Should be trivial
It's partially uses the old and the new, completely remove the old one
command list things
It sucks
It's kind of a mess. The memory model is the worst issue that needs fixing first
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