A simple test project with multiplayer features
You can find the client repository here
The main file. It starts the server and communicates with the clients.
It contains the constants and functions about the fighting system
Used to send the world_state to all the clients. The state is sent 20 times per second. This value should be the most common in multiplayer games
It contains some functions to check if the player is cheating. One way to do that is to check the time passed between an action and another.