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zihang zhu's Projects

comfyui icon comfyui

The most powerful and modular stable diffusion GUI, api and backend with a graph/nodes interface.

dendron icon dendron

The personal knowledge management (PKM) tool that grows as you do!

draggan icon draggan

Official Code for DragGAN (SIGGRAPH 2023)

fsgs icon fsgs

"FSGS: Real-Time Few-Shot View Synthesis using Gaussian Splatting", Zehao Zhu, Zhiwen Fan, Yifan Jiang, Zhangyang Wang

games106 icon games106

现代图形绘制流水线原理与实践,作业框架。

gaussian-splatting icon gaussian-splatting

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

godot icon godot

Godot Engine – Multi-platform 2D and 3D game engine

hdr-plenoxels icon hdr-plenoxels

[ECCV'22] Official PyTorch Implementation of "HDR-Plenoxels: Self-Calibrating High Dynamic Range Radiance Fields"

nerf-pytorch icon nerf-pytorch

A PyTorch implementation of NeRF (Neural Radiance Fields) that reproduces the results.

pbrt-v4 icon pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

svox2 icon svox2

Plenoxels: Radiance Fields without Neural Networks

unidepth icon unidepth

Universal Monocular Metric Depth Estimation folk win

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