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Perlin-Noise

Simple Perlin noise 1D, 2D and 3D in C# derived from Processing/P5JS

Usage

Can be used to return 1D, 2D or 3D Perlin noise Value.

1D

Noise _noise = new Noise()
float x = _noise.noise(10);
Console.WriteLine(x); // returns a float value between 0 and 1

2D

Noise _noise = new Noise()
float y = _noise.noise(0.5f, 0.8f); // returns a float value between 0 and 1
Console.WriteLine(y); 

For 3D just add one more parameter.

You can also call noise in sequence to access all of its pre-generated values:

Noise _noise = new Noise()

for (float i = 0; i < 10; i += 0.01f)
{
  float z = _noise.noise(i); 
  Console.WriteLine(z);
}

API

noise(x, [y], [z])

Returns a Perlin noise generated value 0 - 1

Parameter Type Description
x number x value for one dimensional noise
y (optional) number y value for two dimensional noise
z (optional) number z value for three dimensional noise

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