Code Monkey home page Code Monkey logo

Comments (7)

saidsikira avatar saidsikira commented on July 18, 2024

Hi @biocross! Yes, there is a plan to support this once I remove dependency to Foundation.Operation and Foundation.OperationQueue. However, this is a tricky one to implement.

Operation documentation states that:

An operation object is a single-shot object—that is, it executes its task once and cannot be used to execute it again.

That is why you see crashes when you add an existing / finished/ running task as dependency to some other task. To workaround this behaviour, you can use TaskCondition protocol. For example, let's say that you have a tasks named FooTask and BarTask. If you want to express that BarTask always needs a dependency to BarTask, you can do this:

// Create a new condition with explicit dependency to BarTask
class BarTaskCondition: TaskCondition {
  func dependencies<T>(forTask task: Task<T>) -> [Operation] {
      return [BarTask()]
  }
}

Then add it to the FooTask instance.

let task = FooTask()
let condition = BarTaskCondition()

task.add(condition: condition)

TaskQueue.main.add(task: task)

Notice that you don't add BarTask dependency explicitly. Since you expressed it through the TaskCondition, it will be automatically added to the queue. Also, you can add this condition to any task and still have a fresh dependency to BarTask.

To address your other point:

What could be the other behaviour is that when Z came in the first time, Z would have been added to the queue, but the second time, Z would have simply been added as a dependency for B.

This would be hard to implement because you would need to track the task Z state and constantly check if there is a new task with dependency to Z.

A lot of these issues will be fixed by at least enabling re-usage of task instances, which is coming in the near future.

from overdrive.

biocross avatar biocross commented on July 18, 2024

Appreciate the reply @Arikis

Incidentally, I am adding dependencies exactly by using the dependencies<T>(forTask task: Task<T>) method from a TaskCondition delegate.

My TaskCondition Delegate is a singleton, which returns the dependee task in the array, and Overdrive, as expected, adds the dependee task to the queue.

If more tasks come in depending on same dependee task, the singleton will return the same instance of the dependee task (intentionally, because I don't want this task executed everytime someone depends on it), leading to a crash.

The idea is, is there a way to make multiple tasks wait for the same dependee while the dependee executes.

One way I can think of is, let the external TaskCondition delegate track the state of the dependee task it returns, and instead of returning just [Operation] in the delegate method, return a tuple, with two arguments:

func dependencies<T>(forTask task: Task<T>) -> (operations: [Operation], type: DependencyType)

//Where type is:
public enum DependencyType {
    case add /* Will add the dependencies to queue (current behaviour) */
    case link /* Will simply link current task with .addDependency method to the given dependee operations */
}

from overdrive.

saidsikira avatar saidsikira commented on July 18, 2024

I think that you would be better off without singletons for task conditions. If you need it to be available everywhere, you could return it through a static method.

static func mySharedCondition() -> TaskCondition {
  return MyTaskCondition()
}

Changes you propose could be done by implementing a shared TaskObserver which can be used to track task's state of execution. However, this would also introduce additional checks and locks to synchronise dependency states (dependency might finish in time it's added to some task, even though it was running when checked).

from overdrive.

biocross avatar biocross commented on July 18, 2024

You're right, but in my case it's the dependency task itself that is the singleton.

Anyway, another thing I'm curious about is that since we can return Operation (and not only Task) as dependencies from the task condition delegate, is there an intentional reason the add(dependency:) method on tasks itself only accepts Task, and not Operations?

I see a method in the Task.swift file which accepts Operation, but it's internal, and is being used at the time of TaskCondition dependency evaluations.

from overdrive.

saidsikira avatar saidsikira commented on July 18, 2024

Problem is that Task is a generic class, thus you can't create an array of arbitrary tasks (which is what we need in that method).

Even if you would use [Task<Any>] as a return type, you would still have to cast from Task<T> to Task<Any>, which is not the best solution. That's why this method currently returns [Operation].

This could be improved by implementing a type-erased class AnyClass (like AnyHashable from Swift Standard Library).

from overdrive.

saidsikira avatar saidsikira commented on July 18, 2024

Closing this one.

from overdrive.

biocross avatar biocross commented on July 18, 2024

Sure, thanks for your help :)

from overdrive.

Related Issues (10)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.