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saharNooby avatar saharNooby commented on July 20, 2024

Do you mean this to be used by regular players to transfer signal in their contraptions? If so, how the gameplay looks exactly -- how a player can get the wire item, how they place and break wires, etc.

For this idea to be useful, all related gameplay mechanics need to be thought out :) I am not a game designer and don't play Minecraft anymore to came up with the mechanics myself.

Note that also I've created LeadWires to be mostly a library/decoration plugin, and thought that actual gameplay features should be developed by other programmers with the help of LeadWires.

What do you think?

from lead-wires.

CloudeLecaw avatar CloudeLecaw commented on July 20, 2024

well you could work arround this like wireless redstone plugins does this. they have a Transmitter (mostly with a uniqie channel) and a receiver with (also mostly with a uniqie name or channel) if the receiver gets powered by redstone he saves this information and sets the receiver to give out a redstone signal like a redstone torch. for the wires this would ment the beginning would need to register as transmitter and the end of the wire as receiver. at the end its the block/item that is places there like the fence. for all this it woud need a database where the cordinates of receiver and transmitter are saved. also might a mechanic to remove a transmitter and receiver from the list when the fence is removed. it might worth to add a commmand to see receivers/transmitters arround too. well at least these would be some changes. currently the plugin is more for dekoration. but if a wire like this could be "powered" this would allow to create new ways of creating working redstone connections without the need of useage of the ugly looking redstonewires and repeater combinataions all x blocks.. so yes i would say people would build and decorate with it.

from lead-wires.

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