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Converts skinned COLLADA (.dae) files to the Binary MoDel (.bmd) format that first-party Nintendo GameCube and Wii games use.
On loading a dae file which I created from a converted bmd model (to test the functionality of this converter) I'm receiving the following exception with the 0.2 release version of BMDCubed:
C:\Users\User\Documents\Modding\BMDCubed>BMDCubed.exe sensya.DAE
Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at BMDCubed.src.BMD.Skinning.SkeletonData.MakeDAESkeleton(Grendgine_Collada_Skin skin) in D:\Github\BMDCubed\BMDCubed\src\BMD\Skinning\SkeletonData.cs:line 50
at BMDCubed.src.BMD.Skinning.SkeletonData..ctor(Grendgine_Collada scene, Grendgine_Collada_Skin skin) in D:\Github\BMDCubed\BMDCubed\src\BMD\Skinning\SkeletonData.cs:line 38
at BMDCubed.src.BMD.Skinning.SkinningManager..ctor(Grendgine_Collada scene) in D:\Github\BMDCubed\BMDCubed\src\BMD\Skinning\SkinningManager.cs:line 20
at BMDCubed.src.BMDManager..ctor(Grendgine_Collada scene) in D:\Github\BMDCubed\BMDCubed\src\BMDManager.cs:line 23
at BMDCubed.Program.Main(String[] args) in D:\Github\BMDCubed\BMDCubed\Program.cs:line 53
I created the dae file in 3DS Max 2015, although I also tried creating the dae file with Blender on which I received the exact same exception. Is the dae file missing something? The readme of BMDCubed says static meshes with 0 bones are supported so I'm confused about this. Here is the dae file I've tried to convert: https://www.dropbox.com/s/4s5i44ucoh8jvgc/sensya.DAE?dl=0
seems to be a problem when a model has more than 8 textures i think, but parts of the geometry seems to be invisible in spots that contain a particular texture
if you put 1 texture over all of the mesh, the issue seems to disappear
No matter what i do it always crashes when i feed it an dae input file.
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