Code Monkey home page Code Monkey logo

statemachine's Introduction

StateMachine

CircleCI

A state machine library in Kotlin and Swift.

StateMachine is used in Scarlet

Usage

In this example, we create a StateMachine from the following state diagram.

State Diagram

Kotlin

Define states, events and side effects:

sealed class State {
    object Solid : State()
    object Liquid : State()
    object Gas : State()
}

sealed class Event {
    object OnMelted : Event()
    object OnFroze : Event()
    object OnVaporized : Event()
    object OnCondensed : Event()
}

sealed class SideEffect {
    object LogMelted : SideEffect()
    object LogFrozen : SideEffect()
    object LogVaporized : SideEffect()
    object LogCondensed : SideEffect()
}

Initialize state machine and declare state transitions:

val stateMachine = StateMachine.create<State, Event, SideEffect> {
    initialState(State.Solid)
    state<State.Solid> {
        on<Event.OnMelted> {
            transitionTo(State.Liquid, SideEffect.LogMelted)
        }
    }
    state<State.Liquid> {
        on<Event.OnFroze> {
            transitionTo(State.Solid, SideEffect.LogFrozen)
        }
        on<Event.OnVaporized> {
            transitionTo(State.Gas, SideEffect.LogVaporized)
        }
    }
    state<State.Gas> {
        on<Event.OnCondensed> {
            transitionTo(State.Liquid, SideEffect.LogCondensed)
        }
    }
    onTransition {
        val validTransition = it as? StateMachine.Transition.Valid ?: return@onTransition
        when (validTransition.sideEffect) {
            SideEffect.LogMelted -> logger.log(ON_MELTED_MESSAGE)
            SideEffect.LogFrozen -> logger.log(ON_FROZEN_MESSAGE)
            SideEffect.LogVaporized -> logger.log(ON_VAPORIZED_MESSAGE)
            SideEffect.LogCondensed -> logger.log(ON_CONDENSED_MESSAGE)
        }
    }
}

Perform state transitions:

assertThat(stateMachine.state).isEqualTo(Solid)

// When
val transition = stateMachine.transition(OnMelted)

// Then
assertThat(stateMachine.state).isEqualTo(Liquid)
assertThat(transition).isEqualTo(
    StateMachine.Transition.Valid(Solid, OnMelted, Liquid, LogMelted)
)
then(logger).should().log(ON_MELTED_MESSAGE)

Swift

Inherit StateMachineBuilder to gain access to the DSL builder methods:

class MyExample: StateMachineBuilder {

    ... state machine implementation ...
}

Define states, events and side effects:

enum State: StateMachineHashable {
    case solid, liquid, gas
}

enum Event: StateMachineHashable {
    case melt, freeze, vaporize, condense
}

enum SideEffect {
    case logMelted, logFrozen, logVaporized, logCondensed
}

Initialize state machine and declare state transitions:

let stateMachine = MatterStateMachine {
    initialState(.solid)
    state(.solid) {
        on(.melt) {
            transition(to: .liquid, emit: .logMelted)
        }
    }
    state(.liquid) {
        on(.freeze) {
            transition(to: .solid, emit: .logFrozen)
        }
        on(.vaporize) {
            transition(to: .gas, emit: .logVaporized)
        }
    }
    state(.gas) {
        on(.condense) {
            transition(to: .liquid, emit: .logCondensed)
        }
    }
    onTransition {
        guard case let .success(transition) = $0, let sideEffect = transition.sideEffect else { return }
        switch sideEffect {
        case .logMelted: logger.log(Message.melted)
        case .logFrozen: logger.log(Message.frozen)
        case .logVaporized: logger.log(Message.vaporized)
        case .logCondensed: logger.log(Message.condensed)
        }
    }
}

Perform state transitions:

expect(stateMachine.state).to(equal(.solid))

// When
let transition = try stateMachine.transition(.melt)

// Then
expect(stateMachine.state).to(equal(.liquid))
expect(transition).to(equal(
    StateMachine.Transition.Valid(fromState: .solid, event: .melt, toState: .liquid, sideEffect: .logMelted))
)
expect(logger).to(log(Message.melted))

Examples

Matter State Machine

Turnstile State Machine

NOTE: Due to Swift using enumerations (as opposed to sealed classes in Kotlin), any Swift enumeration taking advantage of associated values will require additional boilerplate implementation.

Kotlin Download

StateMachine is available in Maven Central.

Snapshots of the development version are available in Sonatype's snapshots repository.

Maven

<dependency>
    <groupId>com.tinder.statemachine</groupId>
    <artifactId>statemachine</artifactId>
    <version>0.2.0</version>
</dependency>

Gradle

implementation 'com.tinder.statemachine:statemachine:0.2.0'

Swift Installation

Swift Package Manager

dependencies: [
    .package(url: "https://github.com/Tinder/StateMachine.git", from: "0.0.1")
]

Cocoapods

pod 'StateMachine', :git => 'https://github.com/Tinder/StateMachine.git'

Visualization

Thanks to @nvinayshetty, you can visualize your state machines right in the IDE using the State Arts Intellij plugin.

License

Copyright (c) 2018, Match Group, LLC
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
    * Redistributions of source code must retain the above copyright
      notice, this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above copyright
      notice, this list of conditions and the following disclaimer in the
      documentation and/or other materials provided with the distribution.
    * Neither the name of Match Group, LLC nor the names of its contributors
      may be used to endorse or promote products derived from this software
      without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL MATCH GROUP, LLC BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

statemachine's People

Contributors

aaronweihe avatar adrielcafe avatar tinder-ahe avatar tinder-cfuller avatar tinder-zlai avatar zhxnlai avatar

Watchers

 avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.