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lisp-insights

A personal repository for annotation about learning lisp patterns. The current content are answers plus code covering of the book Land of Lisp and the insights at the MIT 6.001 Course: Structures and Interpretations of Computer Programs.

Land of Lisp book (reading) [482/482]

  • Section I: Lisp is Power
    • Chapter 1 (intro)
    • Chapter 2 (guess my numbers)
    • Chapter 3 (exploring syntax of lisp)
  • Section II: Lisp is Symmetry
    • Chapter 4 (conditionals)
    • Chapter 5 (building a text game engine)
    • Chapter 6 (printing files)
    • Chapter 6.5 (lambda chapter)
    • Chapter 7 (go beyond basic lists)
    • Chapter 8 (grand theft wumpus)
    • Chapter 9 (advanced datatypes and generic programming)
  • Section III: Lisp is Hacking
    • Chapter 10 (looping with the loop command)
    • Chapter 11 (printing with the format function)
    • Chapter 12 (working with streams)
    • Chapter 13 (let's create a web server -- agh :<)
  • Section IV: Lisp is Science
    • Chapter 14 (Ramping lisp up a Notch with Functional Programming)
    • Chapter 15 (Dice of Doom, a Game Written in the Functional Style)
    • Chapter 16 (The Magic of Lisp Macros)
    • Chapter 17 (Domain-Specific Languages)
    • Chapter 18 (Lazy Programming)
    • Chapter 19 (Creating a Graphical, Web-Based Version of Dice of Doom)
    • Chapter 20 (Making Dice of Doom More Fun)
  • Epilogue (the lisp dialects and lisp techniques)
  • Lecture 1A
  • Lecture 1B
  • Lecture 2A
  • Lecture 2B
  • Lecture 3A
  • Lecture 3B
  • Lecture 4A
  • Lecture 4B
  • Lecture 5A
  • Lecture 5B
  • Lecture 6A
  • Lecture 6B
  • Lecture 7A
  • Lecture 7B
  • Lecture 8A
  • Lecture 8B
  • Lecture 9A
  • Lecture 9B
  • Lecture 10A
  • Lecture 10B

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